Ivan Safrin
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3891dfc58f
Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear
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%!s(int64=9) %!d(string=hai) anos |
Ivan Safrin
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
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%!s(int64=9) %!d(string=hai) anos |
Ivan Safrin
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f80bb40afd
Converted all space indentation to tabs.
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%!s(int64=9) %!d(string=hai) anos |
Ivan Safrin
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21d0173540
Added experimental emscripten support, added flags to compile without Lua and/or PhysFS, Labels defaulting to clamped+no mipmaps for strict OpenGL ES2 compatibility
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%!s(int64=9) %!d(string=hai) anos |
Ivan Safrin
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9422cba1b6
Fixed symbol collision
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%!s(int64=9) %!d(string=hai) anos |
Ivan Safrin
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4f70414684
Restored full Lua bindings, integrated Lua bindings into the core and made the script resource loader manage bingings, added ability to attach Lua classes to entities with the Entity passed as bound Lua class
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%!s(int64=9) %!d(string=hai) anos |
Ivan Safrin
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8ff22aca7d
Scripting updates
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%!s(int64=9) %!d(string=hai) anos |
Ivan Safrin
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8274594791
Started on new scripting system
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%!s(int64=9) %!d(string=hai) anos |
Ivan Safrin
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fe6ac9990b
Started treating meshes as resources, disabled skeletal animation for now, meshes dont get properly destroyed
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%!s(int64=9) %!d(string=hai) anos |
Ivan Safrin
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6c95519d53
Removed font manager, fonts now managed by ResourceManager
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%!s(int64=9) %!d(string=hai) anos |
Ivan Safrin
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d7af3ddc81
Moved resource parsing to a dynamic ResourceLoader system. Added ability to provide custom resource loaders. Removed old addDirResource method, now resources are parsed using loadResourcesFromFolder method of ResourcePool
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%!s(int64=10) %!d(string=hai) anos |
Ivan Safrin
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9402fd310c
Made file providers capable of accepting a source string, via the Core's addSource and removeSource methods, moved old addArchive method from resource manager and reimplemented it as a source for physfs file provider of type 'archive', made the basic file provider accept folders as a source of type 'folder'
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%!s(int64=10) %!d(string=hai) anos |
Ivan Safrin
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aadb69e87b
Updated core sources for new folder structure
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%!s(int64=10) %!d(string=hai) anos |
Ivan Safrin
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97f5c36acd
Removed CMake, created new folder structure for the repo
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%!s(int64=10) %!d(string=hai) anos |