Historique des commits

Auteur SHA1 Message Date
  Ivan Safrin 1f89731a0a HDR and shader fixes, made SceneLabel subclass SceneMesh il y a 14 ans
  Ivan Safrin 971106bb55 Fixed texture destruction and render to texture il y a 14 ans
  Cameron Hart cdee607137 Merge branch 'master' into pxljm il y a 14 ans
  Cameron Hart aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. il y a 14 ans
  Ivan Safrin 05b7bdf04d VSync on Mac, anisothropic filtering options, 3D physics framerate idependence il y a 14 ans
  Cameron Hart 6649ffbfdc Made a lot of Matrix4 parameters pass by const reference to reduce copying. Also made some more accessors const. il y a 14 ans
  Ivan Safrin 6cb1164fc4 Added an importance property to lights. You can use it to make distant lights override closer ones. il y a 14 ans
  Ivan Safrin 19cd891d7c Rewrote default shaders, fixed light sorting code, fixed UV generation for cylinder, torus primitives, material properties in material files. il y a 14 ans
  Ivan Safrin f4baf7df63 Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support. il y a 14 ans
  Ivan Safrin c9406f5051 Code cleanup and documentation. il y a 14 ans
  Ivan Safrin 7a37c48787 Code clean up and documentation il y a 14 ans
  Ivan Safrin 40fa766738 Cleaned up code, replaced unnecessary dynamic instances with static classes. il y a 15 ans
  Ivan Safrin c763d26677 Major changes all across, haven't been commiting anything, will start now il y a 15 ans
  Ivan Safrin 7cc9015fd0 Initial import from old repository il y a 15 ans