Commit History

Autor SHA1 Mensaxe Data
  Ivan Safrin 3891dfc58f Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear %!s(int64=9) %!d(string=hai) anos
  Ivan Safrin 88d4e141fa Javascript binding updates, added proper constructors, static method support, Polycode Services in global JavaScript scope, made default Texture filtering set to linear, added a simpler SceneLabel constructor %!s(int64=9) %!d(string=hai) anos
  Ivan Safrin aa0e38e403 Additional IDE fixes %!s(int64=9) %!d(string=hai) anos
  Ivan Safrin b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. %!s(int64=9) %!d(string=hai) anos
  Ivan Safrin e6fecb1054 Fixed rendering memory leak %!s(int64=9) %!d(string=hai) anos
  Ivan Safrin 09627a33a1 Updated windows projects %!s(int64=9) %!d(string=hai) anos
  Ivan Safrin 21d0173540 Added experimental emscripten support, added flags to compile without Lua and/or PhysFS, Labels defaulting to clamped+no mipmaps for strict OpenGL ES2 compatibility %!s(int64=9) %!d(string=hai) anos
  Ivan Safrin bac4a857b5 Commiting generated scripts %!s(int64=9) %!d(string=hai) anos
  Ivan Safrin 61f350d3bb Merging with latest %!s(int64=9) %!d(string=hai) anos
  Ivan Safrin 258a53f92b Added some (very) basic sound positioning and attenuation stuff to replace removed OpenAL functionality %!s(int64=9) %!d(string=hai) anos
  Ivan Safrin 7ba6ae9af6 Fixed issues with concurrent mesh rendering: added submesh support to meshes, geometry now defined in separate MeshGeometry classes, then bound copied into a Mesh, streamlined attribute binding in renderer %!s(int64=9) %!d(string=hai) anos
  Ivan Safrin feeae8c67c Proper garbage collection for JavaScript bindings %!s(int64=9) %!d(string=hai) anos
  Ivan Safrin 24a8d24298 JavaScript binding getters and setters for properties, fixed JS script to entity bindings, still no GC considerations %!s(int64=9) %!d(string=hai) anos
  Ivan Safrin 1fb99871ad First pass at automatic JavaScript bindings generation (no returns, instantiations, GC yet), added ability to include JS scripts from file sources, fixed crash on JavaScript error %!s(int64=9) %!d(string=hai) anos
  Ivan Safrin a06f4716dd Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system %!s(int64=9) %!d(string=hai) anos
  Ivan Safrin 9422cba1b6 Fixed symbol collision %!s(int64=9) %!d(string=hai) anos
  Ivan Safrin 4f70414684 Restored full Lua bindings, integrated Lua bindings into the core and made the script resource loader manage bingings, added ability to attach Lua classes to entities with the Entity passed as bound Lua class %!s(int64=9) %!d(string=hai) anos