Ivan Safrin
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53710dcae0
Windows fixes
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13 jaren geleden |
Ivan Safrin
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2ced7d55e6
Merge pull request #143 from mcclure/shaderbinding
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13 jaren geleden |
Ivan Safrin
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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13 jaren geleden |
mcc
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238a8c5e60
Fix LocalShaderParam access from LUA: Add typed getters and setters for void * field, incidentally re-triggering the 'at least two methods' rule for create_lua_library
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13 jaren geleden |
mcc
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a0a7c109b6
ShaderBinding::addLocalParam should return the newly created LocalShaderParam
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13 jaren geleden |
Ivan Safrin
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6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
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13 jaren geleden |
mcc
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f64acadc1c
Fix Windows build broken by 4fc918057f2f
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14 jaren geleden |
mcc
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4fc918057f
Add methods so that shader binding params can be used with Lua
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14 jaren geleden |
mcc
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f9e5bf72fb
Material manager 'reload programs' reloads programs (shaders) but not shaders (programs), meaning materials don't actually change after a reload. Fix that. Add a 'grab all resources of type' feature to ResourceManager to support this.
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14 jaren geleden |
Ivan Safrin
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d12e6c475a
Fixes for Xcode 4.2 and Lion.
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14 jaren geleden |
Cameron Hart
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 jaren geleden |
Cameron Hart
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d2fde9fc99
Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed.
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14 jaren geleden |
Ivan Safrin
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19cd891d7c
Rewrote default shaders, fixed light sorting code, fixed UV generation for cylinder, torus primitives, material properties in material files.
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14 jaren geleden |
Ivan Safrin
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f4baf7df63
Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support.
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14 jaren geleden |
Ivan Safrin
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c9406f5051
Code cleanup and documentation.
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14 jaren geleden |
Ivan Safrin
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7a37c48787
Code clean up and documentation
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14 jaren geleden |
Ivan Safrin
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c763d26677
Major changes all across, haven't been commiting anything, will start now
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15 jaren geleden |
Ivan Safrin
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6508f8c9a0
Added a String class, replaced std::string and wstring with the new class
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15 jaren geleden |
Ivan Safrin
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7cc9015fd0
Initial import from old repository
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15 jaren geleden |