Ivan Safrin
|
20f2a4a278
ATTENTION: ScreenEntityInstance no longer has a root entity, it is now loaded as children of the ScreenEntityInstance itself. You can now edit the default id, tags and custom properties of the entity itself. Entity tags will now check for duplicate before adding. Fixed numerous crashes relating to entity deletion in the 2d editor. Added a hasResource method to the ResourceManager.
|
il y a 12 ans |
Ivan Safrin
|
2c38266bf6
Prevent resource reloading if file doesn't exist
|
il y a 12 ans |
Ivan Safrin
|
417411fd03
Resource now subclasses EventDispatcher, broadcasts RESOURCE_RELOAD_EVENT event on reload, made ScreenEntityInstance register a resource entry for themselves, implemented ScreenEntityInstance reload on file change. IDE screen editor will now reload linked entities when they change.
|
il y a 12 ans |
Ivan Safrin
|
aca1fa37a4
Fixed resource paths not setting correctly for textures, added texture resource reload, made images in IDE editors reload on change.
|
il y a 12 ans |
Ivan Safrin
|
073af0bbef
Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code
|
il y a 12 ans |
Ivan Safrin
|
403c82ffdb
New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible
|
il y a 12 ans |
Ivan Safrin
|
bb3204a27a
Added clampDefault and mipmapsDefault settings to MaterialManager to set the texture clamping and mimap generation defaults
|
il y a 12 ans |
Ivan Safrin
|
6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
|
il y a 13 ans |
Ivan Safrin
|
5e356889d3
Merge pull request #123 from mcclure/xmlfix
|
il y a 13 ans |
mcc
|
759f0a54e5
TiXmlNode::ToElement() can return NULL, for example in the case of an XML c
|
il y a 13 ans |
mcc
|
f9e5bf72fb
Material manager 'reload programs' reloads programs (shaders) but not shaders (programs), meaning materials don't actually change after a reload. Fix that. Add a 'grab all resources of type' feature to ResourceManager to support this.
|
il y a 14 ans |
Ivan Safrin
|
04a22925fc
Tangent generation and normal map shader support
|
il y a 14 ans |
Cameron Hart
|
aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
|
il y a 14 ans |
Cameron Hart
|
d2fde9fc99
Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed.
|
il y a 14 ans |
unknown
|
207ca4fca6
Windows port and some fixes
|
il y a 14 ans |
Ivan Safrin
|
5f2a5232c4
More code cleanup
|
il y a 14 ans |
Ivan Safrin
|
c9406f5051
Code cleanup and documentation.
|
il y a 14 ans |
Ivan Safrin
|
7a37c48787
Code clean up and documentation
|
il y a 14 ans |
Ivan Safrin
|
6c2b9d8abd
Started working on the player
|
il y a 15 ans |
Ivan Safrin
|
6508f8c9a0
Added a String class, replaced std::string and wstring with the new class
|
il y a 15 ans |
Ivan Safrin
|
7cc9015fd0
Initial import from old repository
|
il y a 15 ans |