Commit Verlauf

Autor SHA1 Nachricht Datum
  Ivan Safrin 92e34b684a Added basic Oculus Rift support module, added manual projection matrix mode for Camera, added a way to set projection matrix manually in Renderer vor 12 Jahren
  Ivan Safrin 264d34cc94 Fixed near and far variables not working in Windows cause MSVC treats them as constants, added latest files to IDE MSVC project vor 12 Jahren
  Ivan Safrin 4a3c56119f Added missing polycodeGLGetNumberv, fixed typos in IDE code vor 12 Jahren
  Bill Robinson cd7aefd2d9 Added frustum support from Camera. Cleaned up projection code a bit. vor 12 Jahren
  Ivan Safrin 2af6917d67 Added ability to specify an override material in Scene, added wireframe option to materials, added flag to applyMaterial to force the material and ignore override material, added default wireframe material, added ability to toggle lighting in the entity editor, added ability to change between textured, solid and wireframe modes in entity editor vor 12 Jahren
  Ivan Safrin ec27b396e7 Added sound recording support to SoundManager, added ability to save frame buffers to images, fixed bug in OSBasics that broke on some paths, added retina support to fullscreen mode on the Mac, added new UI retina and tweaked themes to the default assets, added floating point PCM buffer generation support for Sounds loaded from memory, added file of new entity format to be the new default Entity template in the IDE, minor UI tweaks. vor 12 Jahren
  Ivan Safrin 88c42a25b1 Fixed bug with SceneLabel entity saving binding extra textures, sped up mesh rendering a bit, fixed scene manager calling an extra update loop for virtual scenes vor 12 Jahren
  Ivan Safrin 8127c29e29 Cameras now have an ortho sizing mode (manual, lock height, lock width and viewport), added camera preview window to IDE entity editor, camera visualizer in entity editor now correctly shows ortho mode dimensions, added camera ortho size controls to camera prop sheet, made camera prop sheet hide unnecessary parameters, editor prop sheets will now automatically set their vertical size vor 12 Jahren
  Ivan Safrin 56d250823c Added indexed mesh support to Polycode, added indexed mesh support to .mesh format, polyimport will now always generate an indexed mesh file, rewrote .mesh format to support flags for different vertex attributes, updated polyimport with options to only include chosen vertex attributes, changed 3d asset import UI to reflect new polyimport changes, added support for secondary UV coordinates vor 12 Jahren
  Ivan Safrin 02272793af Removed Polygon from Polycode, meshes now contain vertices directly vor 12 Jahren
  Ivan Safrin b7d3d5b096 Added SceneLight property sheet to editor, made Project/Unproject take a viewport parameter in Renderer, UI tweaks vor 12 Jahren
  Ivan Safrin ca05ac1572 Removed old setRenderMode setting from Renderer in favor of setWireframePolygonMode, added abiliy to add meshes and primitives to 3d entity editor, added mesh icon to asset browser vor 12 Jahren
  Ivan Safrin c5634e5735 Added a static default blending mode to Entity, added BLEND_MODE_NONE blending mode option, made UI components render properly with default blending mode set to BLEND_MODE_NONE vor 12 Jahren
  Ivan Safrin 8483490abf Fixed ray picking in retina display mode vor 12 Jahren
  Ivan Safrin c51a325316 Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning vor 12 Jahren
  Ivan Safrin d3458b48a1 First steps of 3D editor, fixed ray picking in virtual scenes, added support for overlay wireframe in SceneMesh vor 12 Jahren
  Ivan Safrin d0c9df43ad Added alpha test threshold as a Renderer option, added new options to polyimport (polyimport flags changed) vor 12 Jahren
  Ivan Safrin d8d788f480 Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences. vor 12 Jahren
  Ivan Safrin d29c139759 Added an enable flag to SceneRenderTexture, fixed UI flickering vor 12 Jahren
  Ivan Safrin 4bf7ff7347 Mouse emulation with touch, point size and smoothness settings in SceneMeshes, fix for Tweens not updating correctly, memory leak fixes, misc tweaks vor 12 Jahren
  Ivan Safrin cb4d7c6bc4 Merge in with latest cherry-picked master commits vor 12 Jahren
  Ivan Safrin 5e01166cf5 More fixes vor 12 Jahren
  Ivan Safrin 499ac73584 More UI and IDE fixes vor 12 Jahren
  Ivan Safrin e45e14f3a2 Fixed more input event and UI stuff vor 12 Jahren
  Ivan Safrin 78a335bf20 Started on reworking input events to be based on ray/box intersection vor 12 Jahren
  Ivan Safrin 03b6f5b4ac Added 2D Scene implementation, fixed UI module to work with the new system, made clipping planes be defined by camera vor 12 Jahren
  Ivan Safrin b4fe98b72c Figuring out coordinates vor 12 Jahren
  Ivan Safrin bf46667536 Fixed projection matrix not being set correctly in the renderer, sped up returning entities from 3d physics collisions vor 12 Jahren
  Ivan Safrin f0d7a3b15a Merge pull request #355 from samiamwork/cleanup_and_screenentity_2 vor 12 Jahren
  Ivan Safrin 03fd4e8bb2 Merge pull request #354 from mcclure/glGetError vor 12 Jahren