Cronologia Commit

Autore SHA1 Messaggio Data
  Ivan Safrin 966420be46 Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop 11 anni fa
  Ivan Safrin 40c5f004b8 Sprite bugfixes, added ability to change retina support setting in Core::setVideoMode 11 anni fa
  Ivan Safrin 02272793af Removed Polygon from Polycode, meshes now contain vertices directly 12 anni fa
  Ivan Safrin 81e87a9001 Removed direct transform vector access in entities due to speed and memory considerations 12 anni fa
  Ivan Safrin 893a282ef1 First step towards merging Scenes and Screens 12 anni fa
  Ivan Safrin 91708cc3b0 Merge branch 'master' of https://github.com/samiamwork/Polycode into pullreq_testing 12 anni fa
  Ivan Safrin 43b17652bb 2d physics entity scale is now forced to be positive to avoid issues with negative scale in box2d 12 anni fa
  Nur Monson eddc2dd1fe Change assign to compare in if statement 12 anni fa
  Ivan Safrin 2e7aadb9a3 Made ScreenSprite force replay on playAnimation if playing once, fixed crash in entity prop undos 12 anni fa
  Ivan Safrin 5e9aebe160 Added ENTITY_CAPSULE and ENTITY_TRIPLE_CIRCLE entity types to 2d physics 12 anni fa
  Ivan Safrin 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press 12 anni fa
  Ivan Safrin 998e54b54e Fixed collision only entity not setting rotation correctly 13 anni fa
  Paul Smith b4eec23553 more comments 13 anni fa
  Paul Smith 535fb3965d Comments cleaned up 13 anni fa
  Paul Smith 94b37ae225 Tested fix 13 anni fa
  Paul Smith 183f9bbc90 2D Physics Merge from Doomlaser and fidelity3 13 anni fa
  Paul Smith 2b0c8d237b Physics entities should now be able to have mulitple fixtures 13 anni fa
  Paul Smith 91d48c36de Revert "Physics entities can now use multiple fixtures" 13 anni fa
  Paul Smith 79bc2e8ed1 Physics entities can now use multiple fixtures 13 anni fa
  Ivan Safrin d51dbac584 isClass/isKindOfClass support in class system, cast and safe_cast functions 13 anni fa
  Ivan Safrin 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), 13 anni fa
  Ivan Safrin b94e900cf6 2D Physics tweaks, matrix now rebuilt on concatenated matrix request 13 anni fa
  Ivan Safrin 0c3a7d3954 Last of mcclure's leak fixes and destructors for examples 13 anni fa
  Ivan Safrin 0a4775b3ca Made label size methods static, added Vector2 shader uniforms, animation end callback in ScreenSprite, shape testing methods for 2D Physics 13 anni fa
  Cameron Hart 3e1cf09c36 Tidied 2DPhysics includes. 14 anni fa
  Cameron Hart aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 anni fa
  Ivan Safrin 30d0f0841f Particle emitter and 2D Physics fixes 14 anni fa
  Ivan Safrin 8b1ae6d785 3D Physics module, minor fixes across the board. 14 anni fa
  Ivan Safrin ea513e36b8 More code cleanup, documentation, polycode build tool fixes and player fixes 14 anni fa
  Ivan Safrin 40fa766738 Cleaned up code, replaced unnecessary dynamic instances with static classes. 15 anni fa