Ivan Safrin
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966420be46
Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop
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11 anni fa |
Ivan Safrin
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40c5f004b8
Sprite bugfixes, added ability to change retina support setting in Core::setVideoMode
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11 anni fa |
Ivan Safrin
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02272793af
Removed Polygon from Polycode, meshes now contain vertices directly
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12 anni fa |
Ivan Safrin
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81e87a9001
Removed direct transform vector access in entities due to speed and memory considerations
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12 anni fa |
Ivan Safrin
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893a282ef1
First step towards merging Scenes and Screens
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12 anni fa |
Ivan Safrin
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91708cc3b0
Merge branch 'master' of https://github.com/samiamwork/Polycode into pullreq_testing
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12 anni fa |
Ivan Safrin
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43b17652bb
2d physics entity scale is now forced to be positive to avoid issues with negative scale in box2d
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12 anni fa |
Nur Monson
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eddc2dd1fe
Change assign to compare in if statement
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12 anni fa |
Ivan Safrin
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2e7aadb9a3
Made ScreenSprite force replay on playAnimation if playing once, fixed crash in entity prop undos
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12 anni fa |
Ivan Safrin
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5e9aebe160
Added ENTITY_CAPSULE and ENTITY_TRIPLE_CIRCLE entity types to 2d physics
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12 anni fa |
Ivan Safrin
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56e6d494ff
Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press
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12 anni fa |
Ivan Safrin
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998e54b54e
Fixed collision only entity not setting rotation correctly
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13 anni fa |
Paul Smith
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b4eec23553
more comments
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13 anni fa |
Paul Smith
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535fb3965d
Comments cleaned up
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13 anni fa |
Paul Smith
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94b37ae225
Tested fix
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13 anni fa |
Paul Smith
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183f9bbc90
2D Physics Merge from Doomlaser and fidelity3
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13 anni fa |
Paul Smith
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2b0c8d237b
Physics entities should now be able to have mulitple fixtures
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13 anni fa |
Paul Smith
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91d48c36de
Revert "Physics entities can now use multiple fixtures"
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13 anni fa |
Paul Smith
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79bc2e8ed1
Physics entities can now use multiple fixtures
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13 anni fa |
Ivan Safrin
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d51dbac584
isClass/isKindOfClass support in class system, cast and safe_cast functions
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13 anni fa |
Ivan Safrin
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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13 anni fa |
Ivan Safrin
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b94e900cf6
2D Physics tweaks, matrix now rebuilt on concatenated matrix request
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13 anni fa |
Ivan Safrin
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0c3a7d3954
Last of mcclure's leak fixes and destructors for examples
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13 anni fa |
Ivan Safrin
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0a4775b3ca
Made label size methods static, added Vector2 shader uniforms, animation end callback in ScreenSprite, shape testing methods for 2D Physics
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13 anni fa |
Cameron Hart
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3e1cf09c36
Tidied 2DPhysics includes.
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14 anni fa |
Cameron Hart
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 anni fa |
Ivan Safrin
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30d0f0841f
Particle emitter and 2D Physics fixes
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14 anni fa |
Ivan Safrin
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8b1ae6d785
3D Physics module, minor fixes across the board.
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14 anni fa |
Ivan Safrin
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ea513e36b8
More code cleanup, documentation, polycode build tool fixes and player fixes
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14 anni fa |
Ivan Safrin
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40fa766738
Cleaned up code, replaced unnecessary dynamic instances with static classes.
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15 anni fa |