Ivan Safrin
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b016efd8ed
Made SceneLine inherit from SceneMesh, moved child order operations to Entity
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12 yıl önce |
Ivan Safrin
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75dc35dfa8
UITextInput now only re-renders labels for affected lines, not entire view buffer
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12 yıl önce |
Nur Monson
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4da40c3b3d
Make getScreenPosition() use ScreenTransform
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12 yıl önce |
Nur Monson
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4565c409f9
Add "const" to a number of methods
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12 yıl önce |
Nur Monson
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1233ad83e3
Fix some indentation in ScreenEntity
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12 yıl önce |
Nur Monson
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4ef25a5c2e
Make some ScreenEntity methods const
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12 yıl önce |
Nur Monson
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52275a5e4a
Remove need for parentAdjust in _onMouse*() methods
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12 yıl önce |
Nur Monson
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9dc34dd832
Make initial hitBox size match initial width/height
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12 yıl önce |
Nur Monson
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9dff85230a
Add Vector2 version of hitTest()
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12 yıl önce |
mcc
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eaed5a650e
Restore continuous update option for UIHSlider, UIColorPicker
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12 yıl önce |
Ivan Safrin
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20f2a4a278
ATTENTION: ScreenEntityInstance no longer has a root entity, it is now loaded as children of the ScreenEntityInstance itself. You can now edit the default id, tags and custom properties of the entity itself. Entity tags will now check for duplicate before adding. Fixed numerous crashes relating to entity deletion in the 2d editor. Added a hasResource method to the ResourceManager.
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12 yıl önce |
cib
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34e38ab37f
Added missing delete call to ScreenEntity::~ScreenEntity
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12 yıl önce |
cib
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be25d4ac49
Renamed Matrix and Quaternion::inverse to Inverse
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12 yıl önce |
Ivan Safrin
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37266b8e9d
Added getScreenEntityById and getScreenEntitiesByTag helper accessors to ScreenEntity
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12 yıl önce |
Ivan Safrin
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4ed31d296e
Added a flag to renderer to treat normal blending as premultiplied, made the screen entity size default to 0 instead of 1
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13 yıl önce |
Ivan Safrin
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d4fae692aa
Fixed offset rounding errors in mouse events
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13 yıl önce |
Ivan Safrin
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391fc8afbf
Deep clone for screen entities, copy/paste in 2d editor
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13 yıl önce |
Ivan Safrin
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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13 yıl önce |
Ivan Safrin
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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13 yıl önce |
Ivan Safrin
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2fd2c4cf5a
Transform can now be set via public position,scale and rotation members in Entity. width and height now public in ScreenEntity
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13 yıl önce |
Ivan Safrin
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c21ab8e6bb
processInputEvents=true NOW REQUIRED for ScreenEntities to hand mouse events down to their children, fixed mouse event blocking settings, UI tweaks
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13 yıl önce |
Ivan Safrin
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3f824e8dfd
Single focused entity through CoreServices singleton
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13 yıl önce |
Ivan Safrin
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bfb4c04ce1
Added scissor test support, removed entity masking (never really worked anyway), masking in UIScrollContainer now uses the new scissor testing
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13 yıl önce |
Ivan Safrin
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18dd1f1c44
Made pixel snapping an (overridable) per-screne setting, added addChild to Scene and addEntity to Screen for consistency
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13 yıl önce |
Ivan Safrin
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1c7faf72ea
Merge pull request #127 from mcclure/geometry
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13 yıl önce |
Ivan Safrin
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b94e900cf6
2D Physics tweaks, matrix now rebuilt on concatenated matrix request
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13 yıl önce |
mcc
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7c2adedb49
hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function.
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13 yıl önce |
Ivan Safrin
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19d64a03df
Fixed some stuff MingW patch broke and added mouse warp support in Windows
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13 yıl önce |
Ivan Safrin
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9cf5dadca6
Fixed UI and dragging
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13 yıl önce |
Ivan Safrin
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0490cc51b4
Fixed ScreenEntity mouse events
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13 yıl önce |