Ivan Safrin
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391fc8afbf
Deep clone for screen entities, copy/paste in 2d editor
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há 13 anos atrás |
Ivan Safrin
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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há 13 anos atrás |
Ivan Safrin
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f6edf81027
Premultiplied alpha support in labels
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há 13 anos atrás |
Ivan Safrin
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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há 13 anos atrás |
Ivan Safrin
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c2b21a5e41
Made mipmaps not generate for Screen mesh textures
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há 14 anos atrás |
Cameron Hart
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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há 14 anos atrás |
Cameron Hart
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d2fde9fc99
Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed.
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há 14 anos atrás |
Ivan Safrin
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5f2a5232c4
More code cleanup
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há 14 anos atrás |
Ivan Safrin
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c9406f5051
Code cleanup and documentation.
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há 14 anos atrás |
Ivan Safrin
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7a37c48787
Code clean up and documentation
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há 14 anos atrás |
Ivan Safrin
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40fa766738
Cleaned up code, replaced unnecessary dynamic instances with static classes.
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há 15 anos atrás |
Ivan Safrin
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c763d26677
Major changes all across, haven't been commiting anything, will start now
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há 15 anos atrás |
Ivan Safrin
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6508f8c9a0
Added a String class, replaced std::string and wstring with the new class
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há 15 anos atrás |
Ivan Safrin
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7cc9015fd0
Initial import from old repository
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há 15 anos atrás |