Ivan Safrin
|
98174f587f
Fixed external text editor not launching on Mac
|
%!s(int64=10) %!d(string=hai) anos |
Joachim Meyer
|
74617f3bed
Fix Polycode IDE can't run projects on another drive. (fixes #591, fixes #601)
|
%!s(int64=11) %!d(string=hai) anos |
Joachim Meyer
|
cf9fdece10
Fix captureMouse in fullscreen, fixes #615
|
%!s(int64=11) %!d(string=hai) anos |
Ivan Safrin
|
1623475a7e
Fixed Mac typo in pull request, added polycode UI docs to gitignore
|
%!s(int64=11) %!d(string=hai) anos |
Joachim Meyer
|
063162485c
Spaces split Project names should be working crossplatform now..
|
%!s(int64=11) %!d(string=hai) anos |
Joachim Meyer
|
f03942d739
Projectnames can be split by a space now.
|
%!s(int64=11) %!d(string=hai) anos |
Ivan Safrin
|
42004fd032
Fixed entity scene importing in polyimport, added material file generation and material override options to entity scene import, added proper options to 3d asset import dialog in the IDE, entity files now store rotations in quaternions
|
%!s(int64=11) %!d(string=hai) anos |
Ivan Safrin
|
b88112247e
Fixed dynamic module loading in IDE/Player, added scene import setting to asset import dialog, added default skybox and cubemap lighting materials
|
%!s(int64=11) %!d(string=hai) anos |
Ivan Safrin
|
7e5c38fdc5
Drastic speed improvements in loading skeletal animation data, fixed pausing in Tweens, added normal generation support to polyimport and import dialog in the IDE, fixed bug in IDE where the asset browser tree wouldn't scroll up on reset
|
%!s(int64=11) %!d(string=hai) anos |
Ivan Safrin
|
f6db02c499
Changed executeExternalCommand on Windows to use popen and return resulting output
|
%!s(int64=12) %!d(string=hai) anos |
Ivan Safrin
|
94423a0646
Removed build bat files added by pull request, windows fixes
|
%!s(int64=12) %!d(string=hai) anos |
lunatix
|
b1f307b00c
Some more windows fixes and a debug assertion in PolyUITextInput.cpp (only multiline text inputs)
|
%!s(int64=12) %!d(string=hai) anos |
Ivan Safrin
|
56d250823c
Added indexed mesh support to Polycode, added indexed mesh support to .mesh format, polyimport will now always generate an indexed mesh file, rewrote .mesh format to support flags for different vertex attributes, updated polyimport with options to only include chosen vertex attributes, changed 3d asset import UI to reflect new polyimport changes, added support for secondary UV coordinates
|
%!s(int64=12) %!d(string=hai) anos |
Ivan Safrin
|
b5bb40045f
Fixed horizontal scroll in UIScrollContainer, added a front end for the 3d asset import tool in the IDE, fixed refresh in the IDE project browser
|
%!s(int64=12) %!d(string=hai) anos |
Ivan Safrin
|
4966c24025
Made IDE project always copy files. Added find option and shortcut to the menu, fixed external editor not opening paths with spaces on windows, fixed publishing on windows
|
%!s(int64=12) %!d(string=hai) anos |
Christopher Reed
|
b11196824e
Added compile scripts option to IDE export project window.
|
%!s(int64=12) %!d(string=hai) anos |
Ivan Safrin
|
7030403eca
Tweaks to the external text editor pull request
|
%!s(int64=12) %!d(string=hai) anos |
Ivan Safrin
|
a0d3e3b9f2
Disabled built tool output in console, added a checkbox in screen editor to show and hide reference entities
|
%!s(int64=12) %!d(string=hai) anos |
Ivan Safrin
|
403c82ffdb
New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible
|
%!s(int64=12) %!d(string=hai) anos |
Ivan Safrin
|
ff0a375751
More Linux fixes
|
%!s(int64=13) %!d(string=hai) anos |
Ivan Safrin
|
a0b87eba59
Fixed Mac build broken by Windows changes
|
%!s(int64=13) %!d(string=hai) anos |
Ivan Safrin
|
134576cae7
Tons of Windows fixes
|
%!s(int64=13) %!d(string=hai) anos |
Ivan Safrin
|
b203a668cd
Added UIMenuBar, fixed UI destructor crashes, fixed Linux disk operations, added openURL on Linux, Linux IDE now uses a custom menu bar, more IDE fixes
|
%!s(int64=13) %!d(string=hai) anos |
Ivan Safrin
|
c29cf18bf5
More Linux fixes
|
%!s(int64=13) %!d(string=hai) anos |
Ivan Safrin
|
193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
|
%!s(int64=13) %!d(string=hai) anos |
Ivan Safrin
|
6fc1529904
Debugging fixes, static method support in bindings
|
%!s(int64=13) %!d(string=hai) anos |
Ivan Safrin
|
a5c2354aed
Proper player closing procedure on Mac, IDE will disconnect existing clients before launch, proper centering on line highlight
|
%!s(int64=13) %!d(string=hai) anos |
Ivan Safrin
|
8a8b1cfa08
Player exits more gracefully on quit, debuggger improvements in the IDE
|
%!s(int64=13) %!d(string=hai) anos |
Ivan Safrin
|
0e027f9626
Fixed method overloading for const char * initialized ObjectEntry's, fixed input on UIComboBox, IDE project data now stored in PolycodeProject, projects now resaved before building and files parsed in
|
%!s(int64=13) %!d(string=hai) anos |
Ivan Safrin
|
5e0b6cf926
Scrolling setters for scrollbars and scroll container, execute command for Core, app launcher for Cocoa core, misc IDE changes
|
%!s(int64=13) %!d(string=hai) anos |