Commit History

Autor SHA1 Mensaxe Data
  Ivan Safrin 0b76b19e29 Recreated all IDE assets and both default UI themes as vector assets, exported high resolution retina assets, IDE will now choose a retina UI theme and retina assets if running on a retina display. Tons of UI tweaks across the board %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 80a1443ba0 Added a a custom hit test callback to Entities and a geometry-based ray test to SceneMesh, added polygon intersection test to Ray, added a basic grid to the 3d editor, added a basic transform gizmo to the entity editor %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 72f3e20460 Added a grid and transform gizmo to the 3d editor, added 2d circle primitive type to ScenePrimitive, added plane intersection test to Ray %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 32a32234b3 Added trackball camera class to IDE, switched the mesh editor and entity editor to use it %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin d3458b48a1 First steps of 3D editor, fixed ray picking in virtual scenes, added support for overlay wireframe in SceneMesh %!s(int64=12) %!d(string=hai) anos