Histórico de Commits

Autor SHA1 Mensagem Data
  Ivan Safrin 9ac288bd73 Fixed transform gizmo sizing in the entity editor há 11 anos atrás
  Ivan Safrin 92920fd47d Tweaked binding generation to allow for receiving charCode from InputEvent in Lua, added an option for SceneSounds to play and loop automatically when loaded as part of a SceneEntityInstance, added an option for it to the entity editor in the IDE há 11 anos atrás
  Ivan Safrin 6ebb5576d0 Added CoreInput accessor to CoreServices há 11 anos atrás
  Ivan Safrin 213fd02556 Fixed mesh particle emitter to work with new mesh system há 11 anos atrás
  Ivan Safrin 1194dfe5ba Merge branch 'master' of https://github.com/ivansafrin/Polycode há 11 anos atrás
  Ivan Safrin edc12c482c Fixed get image part há 11 anos atrás
  Ivan Safrin 4c3720bfed Added a SceneMesh sheet for entity editor, made SceneMeshes that have VBOs and a skeleton not use VBOs unless the setting to send bone matrices to the material is on há 11 anos atrás
  Ivan Safrin 6a1b8a5969 Added overloaded Number multiplication operator for Vector2 há 11 anos atrás
  Ivan Safrin 5f660b6530 Added an OBJ file saving feature to Mesh há 11 anos atrás
  Ivan Safrin 8199141b22 Fixed SceneSprite details being saved twice due to merge error há 11 anos atrás
  Ivan Safrin aa2a42fd06 Merge branch 'master' of https://github.com/ivansafrin/Polycode há 11 anos atrás
  Ivan Safrin d9d7ff88d6 Fixed distance not being returned properly in ray/box intersection code, made editor icons lower resolution and smaller há 11 anos atrás
  Ivan Safrin 98042c1598 Fixed a crash because of uninitialized gl function pointer, Disabled console in the IDE on windows há 11 anos atrás
  Ivan Safrin ecb0a55466 Fix for missing gl function on Windows há 11 anos atrás
  Ivan Safrin d4cc4f457f Fixed Bone::getName not parsing properly into bindings, fixed scaled 3d objects not being tracked properly by the 3d physics module, fixed some mesh generation stuff broken by mesh rewrite há 11 anos atrás
  Ivan Safrin 7d86739ff5 Fixed Lua bindings not returning NULL pointer members in C++ classes properly, added a Lua-accessible vector multiply method to Matrix4, added an option to disable animations in a specific skeleton bone, fixed SceneLabel saving in entity editor broken in previous commit, minor 3d physics bugfixes, fixed bounding box calculation bug in Mesh introduced by recent mesh changes há 11 anos atrás
  Ivan Safrin d50a95ef10 Added GPU skinning vertex shader to default pak há 11 anos atrás
  Ivan Safrin 8be60d9cb7 Optimized mesh skinning further, added support for GPU skinning há 11 anos atrás
  Ivan Safrin a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files há 11 anos atrás
  Ivan Safrin ab747dddae Fixed weighted scaling tracks in skeletal animation, fixed crash in the IDE when a clipboard data provider is destroyed há 11 anos atrás
  Ivan Safrin 77aa0c6eec Fixed mesh hit detection broken by previous commit há 11 anos atrás
  Ivan Safrin 38ae3d8a37 Drastically sped up skeletal animation, optimized render array creation, replaced getVertex/getActualVertex with getVertex/getIndexedVertex to avoid conditionals in vertex access há 11 anos atrás
  Ivan Safrin 445d4069e9 Re-enabled scaling in skeletal animation, removed debug printfs from Image há 11 anos atrás
  Ivan Safrin e2f3451384 Added HDR image loading support (still expiremental), fixed image type not being respected in texture creation há 11 anos atrás
  Ivan Safrin 9f4cc52da6 Physics event will now send collision entities as well as physics entities há 11 anos atrás
  Ivan Safrin d56bffaf46 Fixed euler angles not being set in Enity::lookAt há 11 anos atrás
  Ivan Safrin 1983a51de4 Added a fix for fixed timestep on Windows há 11 anos atrás
  Ivan Safrin 1ed5c4c95b Bezier points now have a selection preference over other entities in entity editor há 11 anos atrás
  Ivan Safrin 16de993f35 Added a shortcut to return world position along the curve to SceneCurve, added SceneCurve doxygen documentation há 11 anos atrás
  Ivan Safrin f854f9710a Fixed bezier curve point selection not working properly with the distance-based multi-select system in the entity editor há 11 anos atrás