Ivan Safrin
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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13 年之前 |
Ivan Safrin
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2f7c95aed2
Added multiply blending mode
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13 年之前 |
Ivan Safrin
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f6edf81027
Premultiplied alpha support in labels
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13 年之前 |
Ivan Safrin
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37ba78c602
Slight material speed improvements and additional sound stuff
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13 年之前 |
Ivan Safrin
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e352f2e803
Fixed vertex order in plane primitive, added floating point texture support
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13 年之前 |
Ivan Safrin
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1f89731a0a
HDR and shader fixes, made SceneLabel subclass SceneMesh
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14 年之前 |
Cameron Hart
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 年之前 |
Cameron Hart
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be8f24208d
Merge branch 'master' into pxljm
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14 年之前 |
Ivan Safrin
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3f22489bf4
Various bugfixes across the board
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14 年之前 |
Cameron Hart
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d2fde9fc99
Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed.
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14 年之前 |
Ivan Safrin
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c9406f5051
Code cleanup and documentation.
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14 年之前 |
Ivan Safrin
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7a37c48787
Code clean up and documentation
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14 年之前 |
Ivan Safrin
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40fa766738
Cleaned up code, replaced unnecessary dynamic instances with static classes.
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15 年之前 |
Ivan Safrin
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c763d26677
Major changes all across, haven't been commiting anything, will start now
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15 年之前 |
Ivan Safrin
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6508f8c9a0
Added a String class, replaced std::string and wstring with the new class
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15 年之前 |
Ivan Safrin
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7cc9015fd0
Initial import from old repository
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15 年之前 |