Ivan Safrin
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4cb18f7521
Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes
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12 anni fa |
Ivan Safrin
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dffed96631
Moved light sorting to renderer from shader module, fixed light sorting, renamed area lights to point lights everywhere in the code base, added light importance option to SceneLight prop sheet in entity editor, light importance now saved and loaded into entity instances
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12 anni fa |
Ivan Safrin
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5345dbe0f1
Added a trigger method to the particle system, added an accessor for the top level resource pool in the entity instance
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12 anni fa |
Ivan Safrin
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be5e070c9b
Adjusted doxygen web templates for the new Polycode site, added trackPhysicsChild to PhysicsScene
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12 anni fa |
Bill Robinson
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2622a60861
Changed Camera projection mode to just be an int and added a bit more explanation.
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12 anni fa |
Bill Robinson
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cd7aefd2d9
Added frustum support from Camera. Cleaned up projection code a bit.
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12 anni fa |
Ivan Safrin
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eb7251a394
Fixed vertical plane primitive not generating tangents, added a way to enable and disable particle emitters, fixed a number of crashes in the IDE, memory cleanup in the IDE, shaders now reload again if program files are changed and reload resources is activated, asset browser now clears asset list if asset browsing mode is changed, material options now update if you change a mesh material in the entity editor.
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12 anni fa |
Ivan Safrin
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48b186021c
Entity Instances will now reload in the entity editor when the linked file is re-saved
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12 anni fa |
Ivan Safrin
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bfd0de6096
Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code
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12 anni fa |
Ivan Safrin
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e0228cb5d3
Added ability to add entities into other entities in the entity editor, fixed removal of linked resource pools from entity property view, added shortcut to deselect all in entity editor (KEY_ESCAPE)
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12 anni fa |
Ivan Safrin
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869709885e
Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor.
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12 anni fa |
Ivan Safrin
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88c42a25b1
Fixed bug with SceneLabel entity saving binding extra textures, sped up mesh rendering a bit, fixed scene manager calling an extra update loop for virtual scenes
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12 anni fa |
Ivan Safrin
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0ed9d27bda
Saving and loading particle systems in entity editor, tweaked particle shader to take into account vertex color alpha
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12 anni fa |
Ivan Safrin
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2b14c3ddbf
Fixed transform gizmo getting stuck in view move mode, saving and loading for SceneSounds, Cameras, empty Entities and SceneLabels in entity editor
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12 anni fa |
Ivan Safrin
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160aaeedf5
Implemented saving and loading of most of the entity editor entity types, cleaned up some old shader code
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12 anni fa |
Ivan Safrin
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f85e1327f5
Added SceneSprite and SceneEntityInstance, the IDE is running again (sort of)
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12 anni fa |