Ivan Safrin
|
e52dec6349
Added a grid settings panel and grid settings button to entity editor, made glsl shader template files contain basic GLSL code, added toNumber and toInteger to String class, UIWindow now sets enabled and visible to false on close by default
|
12 лет назад |
Ivan Safrin
|
e16cd04458
Manual merge of pull request #424. https://github.com/ivansafrin/Polycode/pull/424
|
12 лет назад |
Ivan Safrin
|
97373207cb
Fixed delete key in UITextInput
|
12 лет назад |
Ivan Safrin
|
394f41fca4
Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code.
|
12 лет назад |
Remi Gillig
|
023a413d34
Fix some warnings
|
13 лет назад |
Ivan Safrin
|
ff0a375751
More Linux fixes
|
13 лет назад |
Ivan Safrin
|
53710dcae0
Windows fixes
|
13 лет назад |
Ivan Safrin
|
3b371b3df5
Major speed improvements to UITextInput when dealing with large text files
|
13 лет назад |
Ivan Safrin
|
e7a3abcb94
Replace and Replace All for IDE text editor
|
13 лет назад |
Ivan Safrin
|
fb541667a1
Prettier lua syntax highlighting
|
13 лет назад |
Ivan Safrin
|
ebac791192
Windows should mostly work now, except for examples project
|
13 лет назад |
Ivan Safrin
|
0a4775b3ca
Made label size methods static, added Vector2 shader uniforms, animation end callback in ScreenSprite, shape testing methods for 2D Physics
|
13 лет назад |
mcc
|
9de8332077
Check String inputs for NULL, so that passing in a NULL c string results in an empty string and not a crash
|
14 лет назад |
Cameron Hart
|
aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
|
14 лет назад |
Cameron Hart
|
be8f24208d
Merge branch 'master' into pxljm
|
14 лет назад |
Ivan Safrin
|
3f22489bf4
Various bugfixes across the board
|
14 лет назад |
Cameron Hart
|
d2fde9fc99
Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed.
|
14 лет назад |
Cameron Hart
|
7fe8f5c173
Made a lot of read only methods const and parameters const reference where possible to avoid copies.
|
14 лет назад |
Ivan Safrin
|
326c753171
Added CMake build for the networking module, removed CMake build from Examples (switching to manual projects for simplicity's sake), various bugfixes to physics modules, reorganized packing of assets into release directories
|
14 лет назад |
Ivan Safrin
|
12edbe69f4
Initial Linux support using an SDL core.
|
14 лет назад |
unknown
|
207ca4fca6
Windows port and some fixes
|
14 лет назад |
Ivan Safrin
|
5f2a5232c4
More code cleanup
|
14 лет назад |
Ivan Safrin
|
c9406f5051
Code cleanup and documentation.
|
14 лет назад |
Ivan Safrin
|
7a37c48787
Code clean up and documentation
|
14 лет назад |
Ivan Safrin
|
c763d26677
Major changes all across, haven't been commiting anything, will start now
|
15 лет назад |
Ivan Safrin
|
347e2cb643
Added Data class, UTF8 support for String, save functionality for text editor in IDE
|
15 лет назад |
Ivan Safrin
|
6508f8c9a0
Added a String class, replaced std::string and wstring with the new class
|
15 лет назад |