Historie revizí

Autor SHA1 Zpráva Datum
  Ivan Safrin fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access před 13 roky
  Ivan Safrin 391fc8afbf Deep clone for screen entities, copy/paste in 2d editor před 13 roky
  mcc c5ad1e5338 Add ability to create a ScreenImage from a Texture, same as from an Image. před 13 roky
  mcc 7c2adedb49 hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function. před 13 roky
  Cameron Hart aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. před 14 roky
  Cameron Hart d2fde9fc99 Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed. před 14 roky
  Ivan Safrin c9406f5051 Code cleanup and documentation. před 14 roky
  Ivan Safrin 40fa766738 Cleaned up code, replaced unnecessary dynamic instances with static classes. před 15 roky
  Ivan Safrin c763d26677 Major changes all across, haven't been commiting anything, will start now před 15 roky
  Ivan Safrin 6508f8c9a0 Added a String class, replaced std::string and wstring with the new class před 15 roky
  Ivan Safrin 7cc9015fd0 Initial import from old repository před 15 roky