Commit History

Autor SHA1 Mensaxe Data
  Ivan Safrin 8127c29e29 Cameras now have an ortho sizing mode (manual, lock height, lock width and viewport), added camera preview window to IDE entity editor, camera visualizer in entity editor now correctly shows ortho mode dimensions, added camera ortho size controls to camera prop sheet, made camera prop sheet hide unnecessary parameters, editor prop sheets will now automatically set their vertical size %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 77571cf6a5 Added ability to add cameras in the scene editor, added camera property sheet, camera icons %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin d3458b48a1 First steps of 3D editor, fixed ray picking in virtual scenes, added support for overlay wireframe in SceneMesh %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 20165c8eca Slight performance fixes %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin d3f13be1af SceneSprite, PhysicsScene2D fix and some backwards compatibility typedefs %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin cb4d7c6bc4 Merge in with latest cherry-picked master commits %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 5e01166cf5 More fixes %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 78a335bf20 Started on reworking input events to be based on ray/box intersection %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 03b6f5b4ac Added 2D Scene implementation, fixed UI module to work with the new system, made clipping planes be defined by camera %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 893a282ef1 First step towards merging Scenes and Screens %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 2365cebc9b Fixed single line UITextInput crashing on mousewheel events, fixed normalized render targets not working properly %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 394f41fca4 Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code. %!s(int64=12) %!d(string=hai) anos
  cib be25d4ac49 Renamed Matrix and Quaternion::inverse to Inverse %!s(int64=12) %!d(string=hai) anos
  mcc 92de58022e It's spelled 'frustum', not 'frustrum' %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 53710dcae0 Windows fixes %!s(int64=13) %!d(string=hai) anos
  Ivan Safrin 1930a3aa9b Changed sockets back to non-threaded because of bug, touch simulation for mouse event option, option to disable frustum culling in camera, made data public in Texture %!s(int64=13) %!d(string=hai) anos
  Ivan Safrin 0f94852b5d Fixed ortho mode and 3d picking from camera in ortho %!s(int64=13) %!d(string=hai) anos
  Ivan Safrin dfd6ba1da4 More leak fixes from mcclure %!s(int64=13) %!d(string=hai) anos
  Ivan Safrin dc9f716198 Fix for render to texture aspect ratio when post processing filter is applied %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin 096ec070c0 Only use FP16 framebuffers if specified in material file %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin 1f89731a0a HDR and shader fixes, made SceneLabel subclass SceneMesh %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin 0bde8349c6 HDR Rendering %!s(int64=14) %!d(string=hai) anos
  Cameron Hart aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. %!s(int64=14) %!d(string=hai) anos
  Cameron Hart d2fde9fc99 Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed. %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin f4baf7df63 Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support. %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin c9406f5051 Code cleanup and documentation. %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin 40fa766738 Cleaned up code, replaced unnecessary dynamic instances with static classes. %!s(int64=15) %!d(string=hai) anos
  Ivan Safrin c763d26677 Major changes all across, haven't been commiting anything, will start now %!s(int64=15) %!d(string=hai) anos
  Ivan Safrin 6508f8c9a0 Added a String class, replaced std::string and wstring with the new class %!s(int64=15) %!d(string=hai) anos
  Ivan Safrin 7cc9015fd0 Initial import from old repository %!s(int64=15) %!d(string=hai) anos