Commit History

Auteur SHA1 Bericht Datum
  Ivan Safrin 8127c29e29 Cameras now have an ortho sizing mode (manual, lock height, lock width and viewport), added camera preview window to IDE entity editor, camera visualizer in entity editor now correctly shows ortho mode dimensions, added camera ortho size controls to camera prop sheet, made camera prop sheet hide unnecessary parameters, editor prop sheets will now automatically set their vertical size 12 jaren geleden
  Ivan Safrin 56d250823c Added indexed mesh support to Polycode, added indexed mesh support to .mesh format, polyimport will now always generate an indexed mesh file, rewrote .mesh format to support flags for different vertex attributes, updated polyimport with options to only include chosen vertex attributes, changed 3d asset import UI to reflect new polyimport changes, added support for secondary UV coordinates 12 jaren geleden
  Ivan Safrin 02272793af Removed Polygon from Polycode, meshes now contain vertices directly 12 jaren geleden
  Ivan Safrin b7d3d5b096 Added SceneLight property sheet to editor, made Project/Unproject take a viewport parameter in Renderer, UI tweaks 12 jaren geleden
  Ivan Safrin ca05ac1572 Removed old setRenderMode setting from Renderer in favor of setWireframePolygonMode, added abiliy to add meshes and primitives to 3d entity editor, added mesh icon to asset browser 12 jaren geleden
  Ivan Safrin c5634e5735 Added a static default blending mode to Entity, added BLEND_MODE_NONE blending mode option, made UI components render properly with default blending mode set to BLEND_MODE_NONE 12 jaren geleden
  Ivan Safrin 8483490abf Fixed ray picking in retina display mode 12 jaren geleden
  Ivan Safrin c51a325316 Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning 12 jaren geleden
  Ivan Safrin d3458b48a1 First steps of 3D editor, fixed ray picking in virtual scenes, added support for overlay wireframe in SceneMesh 12 jaren geleden
  Ivan Safrin d0c9df43ad Added alpha test threshold as a Renderer option, added new options to polyimport (polyimport flags changed) 12 jaren geleden
  Ivan Safrin d8d788f480 Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences. 12 jaren geleden
  Ivan Safrin d29c139759 Added an enable flag to SceneRenderTexture, fixed UI flickering 12 jaren geleden
  Ivan Safrin 4bf7ff7347 Mouse emulation with touch, point size and smoothness settings in SceneMeshes, fix for Tweens not updating correctly, memory leak fixes, misc tweaks 12 jaren geleden
  Ivan Safrin cb4d7c6bc4 Merge in with latest cherry-picked master commits 12 jaren geleden
  Ivan Safrin 5e01166cf5 More fixes 12 jaren geleden
  Ivan Safrin 499ac73584 More UI and IDE fixes 12 jaren geleden
  Ivan Safrin e45e14f3a2 Fixed more input event and UI stuff 12 jaren geleden
  Ivan Safrin 78a335bf20 Started on reworking input events to be based on ray/box intersection 12 jaren geleden
  Ivan Safrin 03b6f5b4ac Added 2D Scene implementation, fixed UI module to work with the new system, made clipping planes be defined by camera 12 jaren geleden
  Ivan Safrin b4fe98b72c Figuring out coordinates 12 jaren geleden
  Ivan Safrin bf46667536 Fixed projection matrix not being set correctly in the renderer, sped up returning entities from 3d physics collisions 12 jaren geleden
  Ivan Safrin f0d7a3b15a Merge pull request #355 from samiamwork/cleanup_and_screenentity_2 12 jaren geleden
  Ivan Safrin 03fd4e8bb2 Merge pull request #354 from mcclure/glGetError 12 jaren geleden
  Nur Monson 5ae3bdcd10 Use Rectangle's new Clipped() method for scissorBox 12 jaren geleden
  mcc f3ac39273d Result of glGetError audit-- don't set renderbuffer with framebuffer call, don't set mipmap on mag_filter, don't mess with matrix push/pops in ortho/perspective setters. 12 jaren geleden
  Nur Monson 6297b0d878 Add Init() method to Renderer 12 jaren geleden
  Ivan Safrin 394f41fca4 Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code. 12 jaren geleden
  Ivan Safrin 4e0c221180 Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor 12 jaren geleden
  Ivan Safrin bd00899428 Fixed new material system not setting ambient color properly, made Materials broadcast resource reload event on shader reload 12 jaren geleden
  Ivan Safrin f0379ea118 Fixed compilation on Windows 12 jaren geleden