Ivan Safrin
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a0e54ada27
Fixed scene primitives to all use triangles, added ScenePrimitive property sheet to entity editor, fixed ray-polygon intersect, added a new primitive type for line only circles
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před 12 roky |
Ivan Safrin
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72f3e20460
Added a grid and transform gizmo to the 3d editor, added 2d circle primitive type to ScenePrimitive, added plane intersection test to Ray
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před 12 roky |
Ivan Safrin
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d8d788f480
Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences.
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před 12 roky |
Ivan Safrin
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f85e1327f5
Added SceneSprite and SceneEntityInstance, the IDE is running again (sort of)
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před 12 roky |
Ivan Safrin
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fbd2cfb79c
Added static constructor proxies for overloaded constructors for Lua bindings access
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před 13 roky |
Ivan Safrin
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87be8d27f2
Convenience methods for dirtying mesh arrays, disabled non-working reliable data in Peer
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před 13 roky |
Ivan Safrin
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526fafcdc8
Added TYPE_UNCAPPED_CYLINDER scene mesh type
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před 13 roky |
Ivan Safrin
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35a7999d75
Merge pull request #97 from mcclure/clearMesh
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před 13 roky |
Ivan Safrin
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e352f2e803
Fixed vertex order in plane primitive, added floating point texture support
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před 13 roky |
Ivan Safrin
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81b25fc46c
Fixed UVs for VPLANE meshes
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před 14 roky |
Ivan Safrin
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e998cf2e27
Fixed VPLANE primitive, minor tweaks (forgot exactly what)
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před 14 roky |
mcc
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6be76b1b21
Repeated calls to Mesh::clearMesh() crash, fix that
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před 14 roky |
Ivan Safrin
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027d9462f5
UI HSlider fixes and UI Color picker
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před 14 roky |
Ivan Safrin
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04a22925fc
Tangent generation and normal map shader support
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před 14 roky |
Ivan Safrin
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18e6e9fbde
Kinect module fixes and screen sprite improvements. Disabled binding generation as default.
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před 14 roky |
Cameron Hart
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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před 14 roky |
Cameron Hart
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be8f24208d
Merge branch 'master' into pxljm
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před 14 roky |
Ivan Safrin
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a25c546297
Fixed shadows not displaying properly when objects are moved
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před 14 roky |
Cameron Hart
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d2fde9fc99
Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed.
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před 14 roky |
Ivan Safrin
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9caa40dca6
Fixed Sphere mesh generation. TYPE_SPHERE primitives will now work.
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před 14 roky |
Ivan Safrin
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19cd891d7c
Rewrote default shaders, fixed light sorting code, fixed UV generation for cylinder, torus primitives, material properties in material files.
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před 14 roky |
Ivan Safrin
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30d0f0841f
Particle emitter and 2D Physics fixes
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před 14 roky |
Ivan Safrin
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69b72fe5a4
Vehicle physics, default shaders and material
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před 14 roky |
Ivan Safrin
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8b1ae6d785
3D Physics module, minor fixes across the board.
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před 14 roky |
Ivan Safrin
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c9406f5051
Code cleanup and documentation.
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před 14 roky |
Ivan Safrin
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7a37c48787
Code clean up and documentation
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před 14 roky |
Ivan Safrin
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40fa766738
Cleaned up code, replaced unnecessary dynamic instances with static classes.
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před 15 roky |
Ivan Safrin
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c763d26677
Major changes all across, haven't been commiting anything, will start now
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před 15 roky |
Ivan Safrin
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b6e0a118d0
Various fixes plus Kinect module
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před 15 roky |
Ivan Safrin
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9bfa6cf3d3
Rebuilt and updated 2D Physics module, ported particle system to support 2D
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před 15 roky |