История коммитов

Автор SHA1 Сообщение Дата
  Ivan Safrin a0e54ada27 Fixed scene primitives to all use triangles, added ScenePrimitive property sheet to entity editor, fixed ray-polygon intersect, added a new primitive type for line only circles 12 лет назад
  Ivan Safrin 6787ee41f6 Made SceneMesh clear the material before wireframe render, added UnlitMaterial to default.pak, 3d editor can now place meshes, primitives and lights and edit entity and material properties 12 лет назад
  Ivan Safrin 0b76b19e29 Recreated all IDE assets and both default UI themes as vector assets, exported high resolution retina assets, IDE will now choose a retina UI theme and retina assets if running on a retina display. Tons of UI tweaks across the board 12 лет назад
  Ivan Safrin c51a325316 Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning 12 лет назад
  Ivan Safrin 122c804485 Sound will optionally generate float buffer, added POLYIGNORE to an usupported method in Sound, IDE tabs will now open files from their file browser 12 лет назад
  Ivan Safrin 4f60bb29fb Sprite editor now resized properly 12 лет назад
  Ivan Safrin 73c9c27a6c UI tweaks, light theme 12 лет назад
  Ivan Safrin 81e87a9001 Removed direct transform vector access in entities due to speed and memory considerations 12 лет назад
  Ivan Safrin 124e0641ba Optimized UI rendering 12 лет назад
  Ivan Safrin f85e1327f5 Added SceneSprite and SceneEntityInstance, the IDE is running again (sort of) 12 лет назад
  Ivan Safrin d5e2bbf406 First pass at resolving changes in the IDE code 12 лет назад
  Ivan Safrin a440d67722 Sprites now reload automatically in the screen editor if changed 12 лет назад
  Ivan Safrin 2365cebc9b Fixed single line UITextInput crashing on mousewheel events, fixed normalized render targets not working properly 12 лет назад
  Ivan Safrin 394f41fca4 Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code. 12 лет назад
  Ivan Safrin 4e0c221180 Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor 12 лет назад
  Ivan Safrin bd00899428 Fixed new material system not setting ambient color properly, made Materials broadcast resource reload event on shader reload 12 лет назад
  Ivan Safrin a8e81d54e6 Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color 12 лет назад
  Ivan Safrin 2e7aadb9a3 Made ScreenSprite force replay on playAnimation if playing once, fixed crash in entity prop undos 12 лет назад
  Ivan Safrin 911d0c9f94 Fixed SliderProp value overlapping with the slider 12 лет назад
  Ivan Safrin 337a5059f8 Added resizing support for IDE editor props. Added resize support for UIComboBox. Added resize support for UIHSlider, fixed resizing for UITextInput. Added padding to UITextInput's scissor box so descenders don't get cut off. Made textfields slightly darker. 12 лет назад
  Ivan Safrin f824d56748 Fixed NumberProps and StringProps not returning values correctly. Fixed sprites crashing when framewidth is larger than the sprite size. 12 лет назад
  Ivan Safrin d857b25e22 Hooked up IDE property controls to the Undo/Redo system and implemented Undo/Redo in the screen editor for most actions. ColorPicker and HSlide no longer send out change events on drag, only on release, multiple fixes in the IDE 12 лет назад
  Ivan Safrin ffd147a855 Particles now default to not ignoring parent matrix. Added setter and getter for ignoreParentMatrix option in particle systems. Added screen editor option to toggle ignoreParentMatrix option in particle systems. 12 лет назад
  Ivan Safrin 0c7d315b87 Added ability to edit screen entity width and height in the editor. Entities no longer default to 50x50 size in editor, but use the source entity dimensions. Adjusted platformer example to set entity sizes in the editor. 12 лет назад
  Ivan Safrin 417411fd03 Resource now subclasses EventDispatcher, broadcasts RESOURCE_RELOAD_EVENT event on reload, made ScreenEntityInstance register a resource entry for themselves, implemented ScreenEntityInstance reload on file change. IDE screen editor will now reload linked entities when they change. 12 лет назад
  Ivan Safrin aca1fa37a4 Fixed resource paths not setting correctly for textures, added texture resource reload, made images in IDE editors reload on change. 12 лет назад
  Ivan Safrin 1ec5c2f0fe Added file names to texture props 12 лет назад
  Ivan Safrin 2bec0d0f56 Material editor now sets document changed flags 12 лет назад
  Ivan Safrin 6c406f325a Rewrote material editor to use IDE property sheets 12 лет назад
  Ivan Safrin 78300e7cae Fixed entity property editor, fixed mouse position not setting on mousedown 13 лет назад