Ivan Safrin
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a0e54ada27
Fixed scene primitives to all use triangles, added ScenePrimitive property sheet to entity editor, fixed ray-polygon intersect, added a new primitive type for line only circles
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12 лет назад |
Ivan Safrin
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6787ee41f6
Made SceneMesh clear the material before wireframe render, added UnlitMaterial to default.pak, 3d editor can now place meshes, primitives and lights and edit entity and material properties
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12 лет назад |
Ivan Safrin
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0b76b19e29
Recreated all IDE assets and both default UI themes as vector assets, exported high resolution retina assets, IDE will now choose a retina UI theme and retina assets if running on a retina display. Tons of UI tweaks across the board
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12 лет назад |
Ivan Safrin
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c51a325316
Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning
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12 лет назад |
Ivan Safrin
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122c804485
Sound will optionally generate float buffer, added POLYIGNORE to an usupported method in Sound, IDE tabs will now open files from their file browser
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12 лет назад |
Ivan Safrin
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4f60bb29fb
Sprite editor now resized properly
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12 лет назад |
Ivan Safrin
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73c9c27a6c
UI tweaks, light theme
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12 лет назад |
Ivan Safrin
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81e87a9001
Removed direct transform vector access in entities due to speed and memory considerations
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12 лет назад |
Ivan Safrin
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124e0641ba
Optimized UI rendering
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12 лет назад |
Ivan Safrin
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f85e1327f5
Added SceneSprite and SceneEntityInstance, the IDE is running again (sort of)
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12 лет назад |
Ivan Safrin
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d5e2bbf406
First pass at resolving changes in the IDE code
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12 лет назад |
Ivan Safrin
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a440d67722
Sprites now reload automatically in the screen editor if changed
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12 лет назад |
Ivan Safrin
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2365cebc9b
Fixed single line UITextInput crashing on mousewheel events, fixed normalized render targets not working properly
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12 лет назад |
Ivan Safrin
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394f41fca4
Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code.
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12 лет назад |
Ivan Safrin
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4e0c221180
Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor
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12 лет назад |
Ivan Safrin
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bd00899428
Fixed new material system not setting ambient color properly, made Materials broadcast resource reload event on shader reload
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12 лет назад |
Ivan Safrin
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a8e81d54e6
Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color
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12 лет назад |
Ivan Safrin
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2e7aadb9a3
Made ScreenSprite force replay on playAnimation if playing once, fixed crash in entity prop undos
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12 лет назад |
Ivan Safrin
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911d0c9f94
Fixed SliderProp value overlapping with the slider
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12 лет назад |
Ivan Safrin
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337a5059f8
Added resizing support for IDE editor props. Added resize support for UIComboBox. Added resize support for UIHSlider, fixed resizing for UITextInput. Added padding to UITextInput's scissor box so descenders don't get cut off. Made textfields slightly darker.
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12 лет назад |
Ivan Safrin
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f824d56748
Fixed NumberProps and StringProps not returning values correctly. Fixed sprites crashing when framewidth is larger than the sprite size.
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12 лет назад |
Ivan Safrin
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d857b25e22
Hooked up IDE property controls to the Undo/Redo system and implemented Undo/Redo in the screen editor for most actions. ColorPicker and HSlide no longer send out change events on drag, only on release, multiple fixes in the IDE
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12 лет назад |
Ivan Safrin
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ffd147a855
Particles now default to not ignoring parent matrix. Added setter and getter for ignoreParentMatrix option in particle systems. Added screen editor option to toggle ignoreParentMatrix option in particle systems.
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12 лет назад |
Ivan Safrin
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0c7d315b87
Added ability to edit screen entity width and height in the editor. Entities no longer default to 50x50 size in editor, but use the source entity dimensions. Adjusted platformer example to set entity sizes in the editor.
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12 лет назад |
Ivan Safrin
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417411fd03
Resource now subclasses EventDispatcher, broadcasts RESOURCE_RELOAD_EVENT event on reload, made ScreenEntityInstance register a resource entry for themselves, implemented ScreenEntityInstance reload on file change. IDE screen editor will now reload linked entities when they change.
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12 лет назад |
Ivan Safrin
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aca1fa37a4
Fixed resource paths not setting correctly for textures, added texture resource reload, made images in IDE editors reload on change.
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12 лет назад |
Ivan Safrin
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1ec5c2f0fe
Added file names to texture props
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12 лет назад |
Ivan Safrin
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2bec0d0f56
Material editor now sets document changed flags
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12 лет назад |
Ivan Safrin
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6c406f325a
Rewrote material editor to use IDE property sheets
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12 лет назад |
Ivan Safrin
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78300e7cae
Fixed entity property editor, fixed mouse position not setting on mousedown
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13 лет назад |