Ivan Safrin
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56982ed0c1
Attrbutes now get bound in the renderer as needed, fixed empty lights not being sent properly to shaders
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10 年之前 |
Ivan Safrin
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b6a7092fbc
Added render buffers as separate class, fixed depth not working in render textures
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10 年之前 |
Ivan Safrin
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b3a9c610f1
Started implementing lighting system in new renderer
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10 年之前 |
Ivan Safrin
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a2134331c8
SceneMeshes now keep their own list of ShaderPasses, which are applied as options to materials but can provide additional render passes independent of the material, added support for global override materials in the new renderer, added wireframe support to renderer (non-ES2, will be ifdefed out in strict ES2 builds), readded wireframe overlay support as a separate shader pass, readded wireframe mode support in entity editor, added an lineSmooth option to GL renderer (non-ES2 as well)
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10 年之前 |
Ivan Safrin
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eb77d6dfc1
Added scissor support to the new renderer, made entities work with new scissor system
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10 年之前 |
Ivan Safrin
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aadb69e87b
Updated core sources for new folder structure
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10 年之前 |
Ivan Safrin
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97f5c36acd
Removed CMake, created new folder structure for the repo
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10 年之前 |