Historique des commits

Auteur SHA1 Message Date
  Joachim Meyer a41c82fd2c Fixing left and right klick doubleclick toggleing in the UITree. Adding doubleclick to the NewFileWindow. il y a 11 ans
  Joachim Meyer 8acb29da25 UITree nodes with children will now toggleCollapsed when doubleclicked. When you doubleclick in the ExampleBrowser an example it will open automatically. il y a 11 ans
  Joachim Meyer ad815096a0 Fixes that if you clicked twice on an asset in the AssetBrowser, it would be viually deselected. You now can choose assets by doubleclicking them in the browser. il y a 11 ans
  Joachim Meyer 1e42cdecb7 Increase standard UIVScrollBar scroll speed, it makes it feel much more natural. (I'm not the only one who was annoyed by that: #543) il y a 11 ans
  Ivan Safrin d40a6f7c1e Fixed some gamepad input issues, fixed remote debugger in the IDE being overwhelmed by debug information upon crash il y a 11 ans
  Ivan Safrin 11b46b0dfa Added ability to bind a global framebuffer at the start of every render, added ability for Cameras to use global framebuffer as color input, allowing post processing filters to be applied to everything that has been rendered on screen so far il y a 11 ans
  Ivan Safrin 16ab088992 Fixed shader bindings not removing properly in the IDE post material editor il y a 11 ans
  Ivan Safrin 482442969b Proper file icons in the new file dialog il y a 11 ans
  Ivan Safrin 9ac288bd73 Fixed transform gizmo sizing in the entity editor il y a 11 ans
  Ivan Safrin 92920fd47d Tweaked binding generation to allow for receiving charCode from InputEvent in Lua, added an option for SceneSounds to play and loop automatically when loaded as part of a SceneEntityInstance, added an option for it to the entity editor in the IDE il y a 11 ans
  Ivan Safrin 6ebb5576d0 Added CoreInput accessor to CoreServices il y a 11 ans
  Ivan Safrin 213fd02556 Fixed mesh particle emitter to work with new mesh system il y a 11 ans
  Ivan Safrin 1194dfe5ba Merge branch 'master' of https://github.com/ivansafrin/Polycode il y a 11 ans
  Ivan Safrin edc12c482c Fixed get image part il y a 11 ans
  Ivan Safrin 4c3720bfed Added a SceneMesh sheet for entity editor, made SceneMeshes that have VBOs and a skeleton not use VBOs unless the setting to send bone matrices to the material is on il y a 11 ans
  Ivan Safrin 6a1b8a5969 Added overloaded Number multiplication operator for Vector2 il y a 11 ans
  Ivan Safrin 5f660b6530 Added an OBJ file saving feature to Mesh il y a 11 ans
  Ivan Safrin 8199141b22 Fixed SceneSprite details being saved twice due to merge error il y a 11 ans
  Ivan Safrin aa2a42fd06 Merge branch 'master' of https://github.com/ivansafrin/Polycode il y a 11 ans
  Ivan Safrin d9d7ff88d6 Fixed distance not being returned properly in ray/box intersection code, made editor icons lower resolution and smaller il y a 11 ans
  Ivan Safrin 98042c1598 Fixed a crash because of uninitialized gl function pointer, Disabled console in the IDE on windows il y a 11 ans
  Ivan Safrin ecb0a55466 Fix for missing gl function on Windows il y a 11 ans
  Ivan Safrin d4cc4f457f Fixed Bone::getName not parsing properly into bindings, fixed scaled 3d objects not being tracked properly by the 3d physics module, fixed some mesh generation stuff broken by mesh rewrite il y a 11 ans
  Ivan Safrin 7d86739ff5 Fixed Lua bindings not returning NULL pointer members in C++ classes properly, added a Lua-accessible vector multiply method to Matrix4, added an option to disable animations in a specific skeleton bone, fixed SceneLabel saving in entity editor broken in previous commit, minor 3d physics bugfixes, fixed bounding box calculation bug in Mesh introduced by recent mesh changes il y a 11 ans
  Ivan Safrin d50a95ef10 Added GPU skinning vertex shader to default pak il y a 11 ans
  Ivan Safrin 8be60d9cb7 Optimized mesh skinning further, added support for GPU skinning il y a 11 ans
  Ivan Safrin a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files il y a 11 ans
  Ivan Safrin ab747dddae Fixed weighted scaling tracks in skeletal animation, fixed crash in the IDE when a clipboard data provider is destroyed il y a 11 ans
  Ivan Safrin 77aa0c6eec Fixed mesh hit detection broken by previous commit il y a 11 ans
  Ivan Safrin 38ae3d8a37 Drastically sped up skeletal animation, optimized render array creation, replaced getVertex/getActualVertex with getVertex/getIndexedVertex to avoid conditionals in vertex access il y a 11 ans