Joachim Meyer
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a41c82fd2c
Fixing left and right klick doubleclick toggleing in the UITree. Adding doubleclick to the NewFileWindow.
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il y a 11 ans |
Joachim Meyer
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8acb29da25
UITree nodes with children will now toggleCollapsed when doubleclicked. When you doubleclick in the ExampleBrowser an example it will open automatically.
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il y a 11 ans |
Joachim Meyer
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ad815096a0
Fixes that if you clicked twice on an asset in the AssetBrowser, it would be viually deselected. You now can choose assets by doubleclicking them in the browser.
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il y a 11 ans |
Joachim Meyer
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1e42cdecb7
Increase standard UIVScrollBar scroll speed, it makes it feel much more natural. (I'm not the only one who was annoyed by that: #543)
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il y a 11 ans |
Ivan Safrin
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d40a6f7c1e
Fixed some gamepad input issues, fixed remote debugger in the IDE being overwhelmed by debug information upon crash
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il y a 11 ans |
Ivan Safrin
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11b46b0dfa
Added ability to bind a global framebuffer at the start of every render, added ability for Cameras to use global framebuffer as color input, allowing post processing filters to be applied to everything that has been rendered on screen so far
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il y a 11 ans |
Ivan Safrin
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16ab088992
Fixed shader bindings not removing properly in the IDE post material editor
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il y a 11 ans |
Ivan Safrin
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482442969b
Proper file icons in the new file dialog
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il y a 11 ans |
Ivan Safrin
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9ac288bd73
Fixed transform gizmo sizing in the entity editor
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il y a 11 ans |
Ivan Safrin
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92920fd47d
Tweaked binding generation to allow for receiving charCode from InputEvent in Lua, added an option for SceneSounds to play and loop automatically when loaded as part of a SceneEntityInstance, added an option for it to the entity editor in the IDE
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il y a 11 ans |
Ivan Safrin
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6ebb5576d0
Added CoreInput accessor to CoreServices
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il y a 11 ans |
Ivan Safrin
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213fd02556
Fixed mesh particle emitter to work with new mesh system
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il y a 11 ans |
Ivan Safrin
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1194dfe5ba
Merge branch 'master' of https://github.com/ivansafrin/Polycode
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il y a 11 ans |
Ivan Safrin
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edc12c482c
Fixed get image part
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il y a 11 ans |
Ivan Safrin
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4c3720bfed
Added a SceneMesh sheet for entity editor, made SceneMeshes that have VBOs and a skeleton not use VBOs unless the setting to send bone matrices to the material is on
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il y a 11 ans |
Ivan Safrin
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6a1b8a5969
Added overloaded Number multiplication operator for Vector2
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il y a 11 ans |
Ivan Safrin
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5f660b6530
Added an OBJ file saving feature to Mesh
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il y a 11 ans |
Ivan Safrin
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8199141b22
Fixed SceneSprite details being saved twice due to merge error
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il y a 11 ans |
Ivan Safrin
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aa2a42fd06
Merge branch 'master' of https://github.com/ivansafrin/Polycode
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il y a 11 ans |
Ivan Safrin
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d9d7ff88d6
Fixed distance not being returned properly in ray/box intersection code, made editor icons lower resolution and smaller
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il y a 11 ans |
Ivan Safrin
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98042c1598
Fixed a crash because of uninitialized gl function pointer, Disabled console in the IDE on windows
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il y a 11 ans |
Ivan Safrin
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ecb0a55466
Fix for missing gl function on Windows
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il y a 11 ans |
Ivan Safrin
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d4cc4f457f
Fixed Bone::getName not parsing properly into bindings, fixed scaled 3d objects not being tracked properly by the 3d physics module, fixed some mesh generation stuff broken by mesh rewrite
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il y a 11 ans |
Ivan Safrin
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7d86739ff5
Fixed Lua bindings not returning NULL pointer members in C++ classes properly, added a Lua-accessible vector multiply method to Matrix4, added an option to disable animations in a specific skeleton bone, fixed SceneLabel saving in entity editor broken in previous commit, minor 3d physics bugfixes, fixed bounding box calculation bug in Mesh introduced by recent mesh changes
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il y a 11 ans |
Ivan Safrin
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d50a95ef10
Added GPU skinning vertex shader to default pak
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il y a 11 ans |
Ivan Safrin
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8be60d9cb7
Optimized mesh skinning further, added support for GPU skinning
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il y a 11 ans |
Ivan Safrin
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a9b5d1ece3
Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files
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il y a 11 ans |
Ivan Safrin
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ab747dddae
Fixed weighted scaling tracks in skeletal animation, fixed crash in the IDE when a clipboard data provider is destroyed
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il y a 11 ans |
Ivan Safrin
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77aa0c6eec
Fixed mesh hit detection broken by previous commit
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il y a 11 ans |
Ivan Safrin
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38ae3d8a37
Drastically sped up skeletal animation, optimized render array creation, replaced getVertex/getActualVertex with getVertex/getIndexedVertex to avoid conditionals in vertex access
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il y a 11 ans |