Ivan Safrin
|
193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
|
%!s(int64=13) %!d(string=hai) anos |
Ivan Safrin
|
b94e900cf6
2D Physics tweaks, matrix now rebuilt on concatenated matrix request
|
%!s(int64=13) %!d(string=hai) anos |
Ivan Safrin
|
dda069be43
Threaded event fixes
|
%!s(int64=13) %!d(string=hai) anos |
Ivan Safrin
|
0a4775b3ca
Made label size methods static, added Vector2 shader uniforms, animation end callback in ScreenSprite, shape testing methods for 2D Physics
|
%!s(int64=13) %!d(string=hai) anos |
Ivan Safrin
|
18e6e9fbde
Kinect module fixes and screen sprite improvements. Disabled binding generation as default.
|
%!s(int64=14) %!d(string=hai) anos |
Cameron Hart
|
aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
|
%!s(int64=14) %!d(string=hai) anos |
Cameron Hart
|
d2fde9fc99
Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed.
|
%!s(int64=14) %!d(string=hai) anos |
Ivan Safrin
|
c9406f5051
Code cleanup and documentation.
|
%!s(int64=14) %!d(string=hai) anos |
Ivan Safrin
|
7a37c48787
Code clean up and documentation
|
%!s(int64=14) %!d(string=hai) anos |
Ivan Safrin
|
c763d26677
Major changes all across, haven't been commiting anything, will start now
|
%!s(int64=15) %!d(string=hai) anos |
Ivan Safrin
|
6508f8c9a0
Added a String class, replaced std::string and wstring with the new class
|
%!s(int64=15) %!d(string=hai) anos |
Ivan Safrin
|
7cc9015fd0
Initial import from old repository
|
%!s(int64=15) %!d(string=hai) anos |