Ivan Safrin
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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13 anos atrás |
Ivan Safrin
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6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
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13 anos atrás |
Ivan Safrin
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95ef3cc459
Premultiplied alpha support
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13 anos atrás |
Ivan Safrin
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0de33d5ac0
Defaulted textures to tile
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14 anos atrás |
Ivan Safrin
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c2b21a5e41
Made mipmaps not generate for Screen mesh textures
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14 anos atrás |
Cameron Hart
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 anos atrás |
Cameron Hart
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d2fde9fc99
Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed.
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14 anos atrás |
Ivan Safrin
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c9406f5051
Code cleanup and documentation.
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14 anos atrás |
Ivan Safrin
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7a37c48787
Code clean up and documentation
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14 anos atrás |
Ivan Safrin
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40fa766738
Cleaned up code, replaced unnecessary dynamic instances with static classes.
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15 anos atrás |
Ivan Safrin
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c763d26677
Major changes all across, haven't been commiting anything, will start now
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15 anos atrás |
Ivan Safrin
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6508f8c9a0
Added a String class, replaced std::string and wstring with the new class
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15 anos atrás |
Ivan Safrin
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7cc9015fd0
Initial import from old repository
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15 anos atrás |