Ivan Safrin
|
a8e81d54e6
Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color
|
пре 12 година |
Ivan Safrin
|
039b341794
Added ability to create a shader programmatically from MaterialManager, made programs notify shader when they reload, made the YesNo and YesNoCancel popups have minimum width, added a shader icon to the asset browser
|
пре 12 година |
Ivan Safrin
|
1562852c6b
Disable vSync stuff in SDL Core (seems to be causing issues for people), fixed mouse clicks in UIHSlider after resize, fixed material editor not setting shader options correctly
|
пре 12 година |
Ivan Safrin
|
073af0bbef
Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code
|
пре 12 година |
Ivan Safrin
|
403c82ffdb
New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible
|
пре 12 година |
Ivan Safrin
|
2bec0d0f56
Material editor now sets document changed flags
|
пре 12 година |
Ivan Safrin
|
6c406f325a
Rewrote material editor to use IDE property sheets
|
пре 12 година |
Ivan Safrin
|
c76f79b627
Fixed material editor changing names in the material browser incorrectly
|
пре 12 година |
Ivan Safrin
|
d070e47295
Events no longer have eventType set to 'Event' by default, speed fixes, memory leak fixes
|
пре 13 година |
Ivan Safrin
|
193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
|
пре 13 година |
Ivan Safrin
|
6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
|
пре 13 година |