Ivan Safrin
|
c2e34bec43
Fixed Lua examples (some removed), fixed shadow rendering, fixed all C++ examples, fixed bug with AABB not recalculating somtimes
|
12 years ago |
Ivan Safrin
|
dbebcd2a77
Rewrote and fixed C++ examples on Mac, this will break Linux and Windows examples projects temporarily
|
12 years ago |
Ivan Safrin
|
803f6af06e
Made project templates use a base entity scene and added a 3D project template
|
12 years ago |
Ivan Safrin
|
84b00735e9
Fixed cubemap editor crashing on empty cubemaps, fixed post effect editor not laying out sheets properly
|
12 years ago |
Ivan Safrin
|
9103d91b4a
Switched back to rebuilding matrices on Render
|
12 years ago |
Ivan Safrin
|
4cb18f7521
Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes
|
12 years ago |
Ivan Safrin
|
dffed96631
Moved light sorting to renderer from shader module, fixed light sorting, renamed area lights to point lights everywhere in the code base, added light importance option to SceneLight prop sheet in entity editor, light importance now saved and loaded into entity instances
|
12 years ago |
Ivan Safrin
|
2af6917d67
Added ability to specify an override material in Scene, added wireframe option to materials, added flag to applyMaterial to force the material and ignore override material, added default wireframe material, added ability to toggle lighting in the entity editor, added ability to change between textured, solid and wireframe modes in entity editor
|
12 years ago |
Ivan Safrin
|
78a310b2b5
Added support for turning off key repeat in CoreInput, SceneLights will now remove themselves from the Scene in their destructor, Entity editor will now ignore shortcuts if not focused, added support for constraining Scene input to the camera viewport, entity editor will now ignore mouse input outside of its scene viewport
|
12 years ago |
Ivan Safrin
|
88c42a25b1
Fixed bug with SceneLabel entity saving binding extra textures, sped up mesh rendering a bit, fixed scene manager calling an extra update loop for virtual scenes
|
12 years ago |
Ivan Safrin
|
17b41fdfc5
Scene::addLight() will no longer add the light as a child to the root entity, single point entities are now selected via their icon to assure constant hit area
|
12 years ago |
Ivan Safrin
|
8127c29e29
Cameras now have an ortho sizing mode (manual, lock height, lock width and viewport), added camera preview window to IDE entity editor, camera visualizer in entity editor now correctly shows ortho mode dimensions, added camera ortho size controls to camera prop sheet, made camera prop sheet hide unnecessary parameters, editor prop sheets will now automatically set their vertical size
|
12 years ago |
Ivan Safrin
|
b60472479c
Fixed mouse picking in virtual 2D scenes, added 2D mode to entity editor
|
12 years ago |
Ivan Safrin
|
8483490abf
Fixed ray picking in retina display mode
|
12 years ago |
Ivan Safrin
|
c51a325316
Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning
|
12 years ago |
Ivan Safrin
|
72f3e20460
Added a grid and transform gizmo to the 3d editor, added 2d circle primitive type to ScenePrimitive, added plane intersection test to Ray
|
12 years ago |
Ivan Safrin
|
d3458b48a1
First steps of 3D editor, fixed ray picking in virtual scenes, added support for overlay wireframe in SceneMesh
|
12 years ago |
Ivan Safrin
|
d8d788f480
Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences.
|
12 years ago |
Ivan Safrin
|
04fc32a398
Fixed bindings, tweaked UI, added new UI theme to default themes, fixed IDE network stuff
|
12 years ago |
Ivan Safrin
|
81e87a9001
Removed direct transform vector access in entities due to speed and memory considerations
|
12 years ago |
Ivan Safrin
|
d3f13be1af
SceneSprite, PhysicsScene2D fix and some backwards compatibility typedefs
|
12 years ago |
Ivan Safrin
|
5e01166cf5
More fixes
|
12 years ago |
Ivan Safrin
|
499ac73584
More UI and IDE fixes
|
12 years ago |
Ivan Safrin
|
e45e14f3a2
Fixed more input event and UI stuff
|
12 years ago |
Ivan Safrin
|
78a335bf20
Started on reworking input events to be based on ray/box intersection
|
12 years ago |
Ivan Safrin
|
03b6f5b4ac
Added 2D Scene implementation, fixed UI module to work with the new system, made clipping planes be defined by camera
|
12 years ago |
Ivan Safrin
|
b4fe98b72c
Figuring out coordinates
|
12 years ago |
Ivan Safrin
|
893a282ef1
First step towards merging Scenes and Screens
|
12 years ago |
Ivan Safrin
|
394f41fca4
Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code.
|
12 years ago |
Ivan Safrin
|
d65ceebb88
Merge pull request #239 from mcclure/frustum
|
12 years ago |