Ivan Safrin
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a9b5d1ece3
Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files
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11 tahun lalu |
Ivan Safrin
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38ae3d8a37
Drastically sped up skeletal animation, optimized render array creation, replaced getVertex/getActualVertex with getVertex/getIndexedVertex to avoid conditionals in vertex access
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11 tahun lalu |
Ivan Safrin
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7fcf69c036
Fixed shadow mapping, which was broken by recent changes. Framebuffer binding in Renderer now keeps a stack, restores previous framebuffer binding on unbind, spotlight shadowmap fov now gets correctly set in SceneLight, shadow mapping now works in IDE entity editor
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11 tahun lalu |
Ivan Safrin
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90d7ac7802
Merge pull request #489 from wivlaro/number-is-single-support
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11 tahun lalu |
Bill Robinson
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39c4fba316
Added support for Polycode being able to use single-precision rather than only double everywhere
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12 tahun lalu |
Bill Robinson
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33e1e9516f
Removed superfluous screen clearing
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11 tahun lalu |
Ivan Safrin
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d04287241d
Minor speed improvements to vertex array generation
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11 tahun lalu |
Ivan Safrin
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92e34b684a
Added basic Oculus Rift support module, added manual projection matrix mode for Camera, added a way to set projection matrix manually in Renderer
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12 tahun lalu |
Ivan Safrin
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264d34cc94
Fixed near and far variables not working in Windows cause MSVC treats them as constants, added latest files to IDE MSVC project
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12 tahun lalu |
Ivan Safrin
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4a3c56119f
Added missing polycodeGLGetNumberv, fixed typos in IDE code
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12 tahun lalu |
Bill Robinson
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cd7aefd2d9
Added frustum support from Camera. Cleaned up projection code a bit.
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12 tahun lalu |
Ivan Safrin
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2af6917d67
Added ability to specify an override material in Scene, added wireframe option to materials, added flag to applyMaterial to force the material and ignore override material, added default wireframe material, added ability to toggle lighting in the entity editor, added ability to change between textured, solid and wireframe modes in entity editor
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12 tahun lalu |
Ivan Safrin
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ec27b396e7
Added sound recording support to SoundManager, added ability to save frame buffers to images, fixed bug in OSBasics that broke on some paths, added retina support to fullscreen mode on the Mac, added new UI retina and tweaked themes to the default assets, added floating point PCM buffer generation support for Sounds loaded from memory, added file of new entity format to be the new default Entity template in the IDE, minor UI tweaks.
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12 tahun lalu |
Ivan Safrin
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88c42a25b1
Fixed bug with SceneLabel entity saving binding extra textures, sped up mesh rendering a bit, fixed scene manager calling an extra update loop for virtual scenes
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12 tahun lalu |
Ivan Safrin
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8127c29e29
Cameras now have an ortho sizing mode (manual, lock height, lock width and viewport), added camera preview window to IDE entity editor, camera visualizer in entity editor now correctly shows ortho mode dimensions, added camera ortho size controls to camera prop sheet, made camera prop sheet hide unnecessary parameters, editor prop sheets will now automatically set their vertical size
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12 tahun lalu |
Ivan Safrin
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56d250823c
Added indexed mesh support to Polycode, added indexed mesh support to .mesh format, polyimport will now always generate an indexed mesh file, rewrote .mesh format to support flags for different vertex attributes, updated polyimport with options to only include chosen vertex attributes, changed 3d asset import UI to reflect new polyimport changes, added support for secondary UV coordinates
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12 tahun lalu |
Ivan Safrin
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02272793af
Removed Polygon from Polycode, meshes now contain vertices directly
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12 tahun lalu |
Ivan Safrin
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b7d3d5b096
Added SceneLight property sheet to editor, made Project/Unproject take a viewport parameter in Renderer, UI tweaks
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12 tahun lalu |
Ivan Safrin
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ca05ac1572
Removed old setRenderMode setting from Renderer in favor of setWireframePolygonMode, added abiliy to add meshes and primitives to 3d entity editor, added mesh icon to asset browser
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12 tahun lalu |
Ivan Safrin
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c5634e5735
Added a static default blending mode to Entity, added BLEND_MODE_NONE blending mode option, made UI components render properly with default blending mode set to BLEND_MODE_NONE
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12 tahun lalu |
Ivan Safrin
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8483490abf
Fixed ray picking in retina display mode
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12 tahun lalu |
Ivan Safrin
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c51a325316
Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning
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12 tahun lalu |
Ivan Safrin
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d3458b48a1
First steps of 3D editor, fixed ray picking in virtual scenes, added support for overlay wireframe in SceneMesh
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12 tahun lalu |
Ivan Safrin
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d0c9df43ad
Added alpha test threshold as a Renderer option, added new options to polyimport (polyimport flags changed)
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12 tahun lalu |
Ivan Safrin
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d8d788f480
Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences.
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12 tahun lalu |
Ivan Safrin
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d29c139759
Added an enable flag to SceneRenderTexture, fixed UI flickering
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12 tahun lalu |
Ivan Safrin
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4bf7ff7347
Mouse emulation with touch, point size and smoothness settings in SceneMeshes, fix for Tweens not updating correctly, memory leak fixes, misc tweaks
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12 tahun lalu |
Ivan Safrin
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cb4d7c6bc4
Merge in with latest cherry-picked master commits
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12 tahun lalu |
Ivan Safrin
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5e01166cf5
More fixes
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12 tahun lalu |
Ivan Safrin
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499ac73584
More UI and IDE fixes
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12 tahun lalu |