Ivan Safrin
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a9b5d1ece3
Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files
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%!s(int64=11) %!d(string=hai) anos |
Ivan Safrin
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38ae3d8a37
Drastically sped up skeletal animation, optimized render array creation, replaced getVertex/getActualVertex with getVertex/getIndexedVertex to avoid conditionals in vertex access
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%!s(int64=11) %!d(string=hai) anos |
Ivan Safrin
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90d7ac7802
Merge pull request #489 from wivlaro/number-is-single-support
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%!s(int64=11) %!d(string=hai) anos |
Ivan Safrin
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b0cb636bc0
Icosphere and Octosphere meshes now force correct mesh type, ScenePrimitive options for icospheres and octospheres, IDE entity editor primitive options for icosphere and octospheres
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%!s(int64=11) %!d(string=hai) anos |
Ivan Safrin
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a62e4dfdf0
Merge pull request #492 from wivlaro/icosphere-primitive
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%!s(int64=11) %!d(string=hai) anos |
Bill Robinson
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cfcd9d5668
Added octosphere and optimized subdivider so it doesn't make too many vertices.
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%!s(int64=11) %!d(string=hai) anos |
Bill Robinson
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ce9ad51859
Icospheres are useful primitives to have around. If you need a sphere with even distribution of triangles
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%!s(int64=11) %!d(string=hai) anos |
Bill Robinson
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39c4fba316
Added support for Polycode being able to use single-precision rather than only double everywhere
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%!s(int64=12) %!d(string=hai) anos |
Bill Robinson
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703a286013
Mesh vertex manipulation utilities
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%!s(int64=11) %!d(string=hai) anos |
Ivan Safrin
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2cca68065b
Meshes won't crash if file is not found on loading
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%!s(int64=11) %!d(string=hai) anos |
Ivan Safrin
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bfc2510042
Added mesh particle support to particle system (no IDE options for it yet), optimized VBO creation slightly
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%!s(int64=11) %!d(string=hai) anos |
Ivan Safrin
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d6771c9d8f
Prevent Mesh from generating bounding boxes with 0 width
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%!s(int64=11) %!d(string=hai) anos |
Ivan Safrin
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56956e3054
Removed old broken modules, Mesh will not reset indexed setting on clearMesh anymore
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%!s(int64=12) %!d(string=hai) anos |
Ivan Safrin
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eb7251a394
Fixed vertical plane primitive not generating tangents, added a way to enable and disable particle emitters, fixed a number of crashes in the IDE, memory cleanup in the IDE, shaders now reload again if program files are changed and reload resources is activated, asset browser now clears asset list if asset browsing mode is changed, material options now update if you change a mesh material in the entity editor.
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%!s(int64=12) %!d(string=hai) anos |
Ivan Safrin
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bfd0de6096
Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code
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%!s(int64=12) %!d(string=hai) anos |
Ivan Safrin
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e98997a1ce
Merge branch 'screenrewrite' of https://github.com/ivansafrin/Polycode into screenrewrite
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%!s(int64=12) %!d(string=hai) anos |
Ivan Safrin
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49763db246
Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding.
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%!s(int64=12) %!d(string=hai) anos |
Ivan Safrin
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94423a0646
Removed build bat files added by pull request, windows fixes
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Ivan Safrin
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87d681a908
Merge pull request #404 from Lunatix89/lunatix_winfixes
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%!s(int64=12) %!d(string=hai) anos |
Ivan Safrin
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d2d63bd2d8
Fixed options being reversed in torus mesh, fixed hit areas on the rotate gizmo
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%!s(int64=12) %!d(string=hai) anos |
lunatix
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9ea31cda64
fixes for windows, some things like getopt where missing (added them to CMakeLists.txt, found via codeproject: http://www.codeproject.com/Articles/157001/Full-getopt-Port-for-Unicode-and-Multibyte-Microso) and an "Entity" inside PolyPhysicsSceneEntity was ambigous.
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%!s(int64=12) %!d(string=hai) anos |
Ivan Safrin
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3c419a0c53
Added a camera fov frustum visualizer to the 3d editor
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%!s(int64=12) %!d(string=hai) anos |
Ivan Safrin
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6478b258ef
Converted all primitives to use indexed vertices, rewrote normal and tangent genration to be much faster (will not generate smooth normals/tangents for unconnected non-indexed faces anymore)
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%!s(int64=12) %!d(string=hai) anos |
Ivan Safrin
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56d250823c
Added indexed mesh support to Polycode, added indexed mesh support to .mesh format, polyimport will now always generate an indexed mesh file, rewrote .mesh format to support flags for different vertex attributes, updated polyimport with options to only include chosen vertex attributes, changed 3d asset import UI to reflect new polyimport changes, added support for secondary UV coordinates
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%!s(int64=12) %!d(string=hai) anos |
Ivan Safrin
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02272793af
Removed Polygon from Polycode, meshes now contain vertices directly
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Ivan Safrin
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2b81a11bda
Fixed cone primitive sometimes missing a face, fixed empty space in scene primitive property view
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%!s(int64=12) %!d(string=hai) anos |
Ivan Safrin
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fa1b054f01
Rewrote the particle system to use a single mesh instead of multiple entities, added a particle system property sheet to IDE editor
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%!s(int64=12) %!d(string=hai) anos |
Ivan Safrin
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b7d3d5b096
Added SceneLight property sheet to editor, made Project/Unproject take a viewport parameter in Renderer, UI tweaks
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%!s(int64=12) %!d(string=hai) anos |
Ivan Safrin
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a0e54ada27
Fixed scene primitives to all use triangles, added ScenePrimitive property sheet to entity editor, fixed ray-polygon intersect, added a new primitive type for line only circles
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%!s(int64=12) %!d(string=hai) anos |
Ivan Safrin
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72f3e20460
Added a grid and transform gizmo to the 3d editor, added 2d circle primitive type to ScenePrimitive, added plane intersection test to Ray
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%!s(int64=12) %!d(string=hai) anos |