Ivan Safrin
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ba879693a6
Added global resource autoreload settings
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11 tahun lalu |
Ivan Safrin
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d53aca729e
Made Resources remove themselves from ResourceManager in destructor. Should fix player crashing on quit
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12 tahun lalu |
Ivan Safrin
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417411fd03
Resource now subclasses EventDispatcher, broadcasts RESOURCE_RELOAD_EVENT event on reload, made ScreenEntityInstance register a resource entry for themselves, implemented ScreenEntityInstance reload on file change. IDE screen editor will now reload linked entities when they change.
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12 tahun lalu |
Ivan Safrin
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073af0bbef
Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code
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12 tahun lalu |
Cameron Hart
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d2fde9fc99
Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed.
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14 tahun lalu |
Ivan Safrin
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c9406f5051
Code cleanup and documentation.
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14 tahun lalu |
Ivan Safrin
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7a37c48787
Code clean up and documentation
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14 tahun lalu |
Ivan Safrin
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6508f8c9a0
Added a String class, replaced std::string and wstring with the new class
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15 tahun lalu |
Ivan Safrin
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7cc9015fd0
Initial import from old repository
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15 tahun lalu |