Histórico de commits

Autor SHA1 Mensagem Data
  Ivan Safrin 966420be46 Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop 11 anos atrás
  Ivan Safrin f307cfbda7 Merge pull request #479 from wivlaro/screen-clearing-cleanup 11 anos atrás
  Ivan Safrin 049a820d3d Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file 11 anos atrás
  Bill Robinson 33e1e9516f Removed superfluous screen clearing 11 anos atrás
  Ivan Safrin ec27b396e7 Added sound recording support to SoundManager, added ability to save frame buffers to images, fixed bug in OSBasics that broke on some paths, added retina support to fullscreen mode on the Mac, added new UI retina and tweaked themes to the default assets, added floating point PCM buffer generation support for Sounds loaded from memory, added file of new entity format to be the new default Entity template in the IDE, minor UI tweaks. 12 anos atrás
  Ivan Safrin 88c42a25b1 Fixed bug with SceneLabel entity saving binding extra textures, sped up mesh rendering a bit, fixed scene manager calling an extra update loop for virtual scenes 12 anos atrás
  Ivan Safrin d8d788f480 Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences. 12 anos atrás
  Ivan Safrin 04fc32a398 Fixed bindings, tweaked UI, added new UI theme to default themes, fixed IDE network stuff 12 anos atrás
  Ivan Safrin 20165c8eca Slight performance fixes 12 anos atrás
  Ivan Safrin d29c139759 Added an enable flag to SceneRenderTexture, fixed UI flickering 12 anos atrás
  Ivan Safrin 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press 12 anos atrás
  Ivan Safrin dc9f716198 Fix for render to texture aspect ratio when post processing filter is applied 14 anos atrás
  Ivan Safrin 1f89731a0a HDR and shader fixes, made SceneLabel subclass SceneMesh 14 anos atrás
  Ivan Safrin 971106bb55 Fixed texture destruction and render to texture 14 anos atrás
  Ivan Safrin 5f7eea2457 Added a way to switch cameras in a scene 14 anos atrás
  Cameron Hart aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 anos atrás
  Ivan Safrin f4baf7df63 Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support. 14 anos atrás
  Ivan Safrin c9406f5051 Code cleanup and documentation. 14 anos atrás
  Ivan Safrin 7a37c48787 Code clean up and documentation 14 anos atrás
  Ivan Safrin 40fa766738 Cleaned up code, replaced unnecessary dynamic instances with static classes. 15 anos atrás
  Ivan Safrin 7cc9015fd0 Initial import from old repository 15 anos atrás