Ivan Safrin
|
a9b5d1ece3
Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files
|
11 лет назад |
Ivan Safrin
|
38ae3d8a37
Drastically sped up skeletal animation, optimized render array creation, replaced getVertex/getActualVertex with getVertex/getIndexedVertex to avoid conditionals in vertex access
|
11 лет назад |
Ivan Safrin
|
1ed5c4c95b
Bezier points now have a selection preference over other entities in entity editor
|
11 лет назад |
Ivan Safrin
|
f854f9710a
Fixed bezier curve point selection not working properly with the distance-based multi-select system in the entity editor
|
11 лет назад |
Ivan Safrin
|
fd96742c9b
colorAffectsChildren=false now prevents all parent color from affecting child entities, fixed bezier curve not deselecting properly when selecting another bezier curve in the entity editor
|
11 лет назад |
Ivan Safrin
|
0b1b425be1
Added a SceneCurve class to render/place BezierCurves in the Scene, added bezier curve editing and SceneCurve save/load to IDE entity editor, added a message box popup to the IDE, fixed bounding box calculations in camera and light preview gizmos in the entity editor, fixed bounding box calculation in the entity editor grid
|
11 лет назад |
Ivan Safrin
|
40c5f004b8
Sprite bugfixes, added ability to change retina support setting in Core::setVideoMode
|
11 лет назад |
Ivan Safrin
|
df8202c627
Fixed broken transform gizmo funcitonality in X and Y axis locked views in entity editor
|
11 лет назад |
Ivan Safrin
|
cd1adb398f
Added a locked view mode for each axis in the entity editor, fixed trackball camera panning code
|
11 лет назад |
Ivan Safrin
|
ff1e978028
Saving and loading of new sprites in the entity editor, cloning of new sprites, added a random starting frame parameter to new sprites
|
11 лет назад |
Ivan Safrin
|
207ed4ddbf
Added new SceneSprite into Polycode proper, made SpriteSets into ResourcePools, added ability to link SpriteSets to entities in entity editor, adding sprites now looks for sprites in linked resource pools
|
11 лет назад |
Ivan Safrin
|
7fcf69c036
Fixed shadow mapping, which was broken by recent changes. Framebuffer binding in Renderer now keeps a stack, restores previous framebuffer binding on unbind, spotlight shadowmap fov now gets correctly set in SceneLight, shadow mapping now works in IDE entity editor
|
11 лет назад |
Ivan Safrin
|
049a820d3d
Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file
|
11 лет назад |
Ivan Safrin
|
47148ce4e0
IDE editors will disable virtual scene rendering when hidden
|
11 лет назад |
Ivan Safrin
|
8654b57335
Fixed 3D physics entity enabling parameter, frustum culling fixes, made default materials take 6 point lights by default
|
11 лет назад |
Ivan Safrin
|
7834ea4719
Bezier curve based animation now properly samples curves based on x (not t) except for quaternion curve animations, entity mouse events now contain ray depth information, entity editor will now select closest entity at first click, added visibility layers to SceneEntityInstance and visibility layer sheets to the entity editor
|
11 лет назад |
Ivan Safrin
|
110ca74a1d
Added bounding box visualization to entity editor, added bounding box field to entity prop sheet, changed sprite editor zoom to a slider instead of a drop down
|
11 лет назад |
Ivan Safrin
|
42004fd032
Fixed entity scene importing in polyimport, added material file generation and material override options to entity scene import, added proper options to 3d asset import dialog in the IDE, entity files now store rotations in quaternions
|
11 лет назад |
Ivan Safrin
|
e3d4ca2c66
Fixed crash on quit in entity editor
|
11 лет назад |
Ivan Safrin
|
13454ea6a1
Fixed transforms getting messed up by rotation and scaling in the editor transform gizmo, fixed transforms getting messed up on Undo after rotation and scale in editor, fixed lines disappearing in the transform gizmo, fixed typo in documentation
|
11 лет назад |
Ivan Safrin
|
cef68a6de2
Added select all functionality to entity editor, added eye distance scale settings to Oculus module, added basic scene import support to polyimport (experimental)
|
12 лет назад |
Ivan Safrin
|
f4bec10b9a
Added some syntax highlighting themes by forum user AnTiArT. Fixed memory leaks when closing entity editor and mesh viewer projects
|
12 лет назад |
Ivan Safrin
|
e5d65bc2cd
Fixed editor grid always hiding Y-axis line, fixed undo resetting relative translate position in the transform gizmo
|
12 лет назад |
Ivan Safrin
|
3a359fa545
Fixed icons culling incorrectly in entity editor, added buttons to hide icons in entity editor, update polycode version to new versioning system, made about page display correct version, made polybuild display correct version, added project information to about page, added UIMultilineLabel class to UI module
|
12 лет назад |
Ivan Safrin
|
4cb18f7521
Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes
|
12 лет назад |
Ivan Safrin
|
dffed96631
Moved light sorting to renderer from shader module, fixed light sorting, renamed area lights to point lights everywhere in the code base, added light importance option to SceneLight prop sheet in entity editor, light importance now saved and loaded into entity instances
|
12 лет назад |
Ivan Safrin
|
a63db488f3
Added grid-snapping to the entity editor, added grid snap buttons to the bottom menu, added checkbox to enabled and disable grid to the grid settings panel
|
12 лет назад |
Ivan Safrin
|
e52dec6349
Added a grid settings panel and grid settings button to entity editor, made glsl shader template files contain basic GLSL code, added toNumber and toInteger to String class, UIWindow now sets enabled and visible to false on close by default
|
12 лет назад |
Ivan Safrin
|
4db161b49b
Added ability to pin camera preview and adjust its aspect ration in entity editor
|
12 лет назад |
Ivan Safrin
|
0690417d9b
Added entity move up/down/top/bottom buttons to the entity editor
|
12 лет назад |