Ivan Safrin
|
a9b5d1ece3
Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files
|
11 anni fa |
Ivan Safrin
|
fc6ec09585
Added ability to get SceneSprite's largest frame bounding box, sprite preview now scales properly in both the sprite editor and sprite asset browser in the IDE
|
11 anni fa |
Ivan Safrin
|
cd1adb398f
Added a locked view mode for each axis in the entity editor, fixed trackball camera panning code
|
11 anni fa |
Ivan Safrin
|
c498f5169e
Sprite bugfixes
|
11 anni fa |
Ivan Safrin
|
ff1e978028
Saving and loading of new sprites in the entity editor, cloning of new sprites, added a random starting frame parameter to new sprites
|
11 anni fa |
Ivan Safrin
|
207ed4ddbf
Added new SceneSprite into Polycode proper, made SpriteSets into ResourcePools, added ability to link SpriteSets to entities in entity editor, adding sprites now looks for sprites in linked resource pools
|
11 anni fa |
Ivan Safrin
|
69cfda0122
New sprite saving and loading, changed IDE sprite template file
|
11 anni fa |
Ivan Safrin
|
c33e3fe4b0
Final sprite editor touches
|
11 anni fa |
Ivan Safrin
|
b114b3242e
Grid background changer
|
11 anni fa |
Ivan Safrin
|
dc9b0be826
Sprite remove and rename, sprite state remove and rename
|
11 anni fa |
Ivan Safrin
|
7fc36fc33b
UIWindow no longer sets color alpha on hide and show, sprite editor default anchor options and better generation options window, sprite state now rebuilds meshes when bounding box is changed
|
11 anni fa |
Ivan Safrin
|
3a166911d9
Visual anchor point editing in sprite sheet frames
|
11 anni fa |
Ivan Safrin
|
eeedfd6514
Sprite frame transform and scale widget in sprite sheet editor
|
11 anni fa |
Ivan Safrin
|
0d07d2c038
Sprite offset editing in the sprite editor
|
11 anni fa |
Ivan Safrin
|
d2bc558c76
Frame extending in frame edit bar
|
11 anni fa |
Ivan Safrin
|
eff5cd4a4b
Sprite frame reordering
|
11 anni fa |
Ivan Safrin
|
113771acef
Frame removal, sprite editor bugfixes
|
11 anni fa |
Ivan Safrin
|
5f3346ea5c
Manual frame creating and frame deletion in sprite sheet editor
|
11 anni fa |
Ivan Safrin
|
94f7f3f7d9
More sprite rewrite stuff. New sprite editor almost functional
|
11 anni fa |
Ivan Safrin
|
bfd7abe28f
Initial sprite editor rework started, automatic sprite frame generation
|
11 anni fa |
Ivan Safrin
|
110ca74a1d
Added bounding box visualization to entity editor, added bounding box field to entity prop sheet, changed sprite editor zoom to a slider instead of a drop down
|
11 anni fa |
Ivan Safrin
|
8ffa458e82
Physics scene tweaks, Sprite editor preview now set to correct blending, will size correctly
|
12 anni fa |
Ivan Safrin
|
0b76b19e29
Recreated all IDE assets and both default UI themes as vector assets, exported high resolution retina assets, IDE will now choose a retina UI theme and retina assets if running on a retina display. Tons of UI tweaks across the board
|
12 anni fa |
Ivan Safrin
|
4f60bb29fb
Sprite editor now resized properly
|
12 anni fa |
Ivan Safrin
|
73c9c27a6c
UI tweaks, light theme
|
12 anni fa |
Ivan Safrin
|
124e0641ba
Optimized UI rendering
|
12 anni fa |
Ivan Safrin
|
f85e1327f5
Added SceneSprite and SceneEntityInstance, the IDE is running again (sort of)
|
12 anni fa |
Ivan Safrin
|
d5e2bbf406
First pass at resolving changes in the IDE code
|
12 anni fa |
Ivan Safrin
|
2d25605590
Added small help blurb to IDE sprite editor
|
12 anni fa |
Ivan Safrin
|
aca1fa37a4
Fixed resource paths not setting correctly for textures, added texture resource reload, made images in IDE editors reload on change.
|
12 anni fa |