Commit History

Autor SHA1 Mensaxe Data
  Ivan Safrin aa0e38e403 Additional IDE fixes %!s(int64=9) %!d(string=hai) anos
  Ivan Safrin b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. %!s(int64=9) %!d(string=hai) anos
  Ivan Safrin 21d0173540 Added experimental emscripten support, added flags to compile without Lua and/or PhysFS, Labels defaulting to clamped+no mipmaps for strict OpenGL ES2 compatibility %!s(int64=9) %!d(string=hai) anos
  Ivan Safrin 7ba6ae9af6 Fixed issues with concurrent mesh rendering: added submesh support to meshes, geometry now defined in separate MeshGeometry classes, then bound copied into a Mesh, streamlined attribute binding in renderer %!s(int64=9) %!d(string=hai) anos
  Ivan Safrin feeae8c67c Proper garbage collection for JavaScript bindings %!s(int64=9) %!d(string=hai) anos
  Ivan Safrin 24a8d24298 JavaScript binding getters and setters for properties, fixed JS script to entity bindings, still no GC considerations %!s(int64=9) %!d(string=hai) anos
  Ivan Safrin 1fb99871ad First pass at automatic JavaScript bindings generation (no returns, instantiations, GC yet), added ability to include JS scripts from file sources, fixed crash on JavaScript error %!s(int64=9) %!d(string=hai) anos