Ivan Safrin
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e2f3451384
Added HDR image loading support (still expiremental), fixed image type not being respected in texture creation
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11 tahun lalu |
Bill Robinson
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7bc0a1a00b
No need to completely delete and re-generate texture id when recreating. Can simply re-use the same ID. This makes hot-loading textures into shaders work a bit cleaner
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11 tahun lalu |
Ivan Safrin
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41908812e2
Added a setting to MaterialManager to not keep texture data in memory after uploading to video card
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11 tahun lalu |
mcc
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f3ac39273d
Result of glGetError audit-- don't set renderbuffer with framebuffer call, don't set mipmap on mag_filter, don't mess with matrix push/pops in ortho/perspective setters.
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12 tahun lalu |
Ivan Safrin
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4e0c221180
Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor
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12 tahun lalu |
Ivan Safrin
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e10455cf98
Label memory leak fixes
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13 tahun lalu |
mcc
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acd72adcf6
Merge mingw branch with 6/28 Ivan Polycode
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13 tahun lalu |
Ivan Safrin
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dfd6ba1da4
More leak fixes from mcclure
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13 tahun lalu |
Ivan Safrin
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e352f2e803
Fixed vertex order in plane primitive, added floating point texture support
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13 tahun lalu |
mcc
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185c6d4b99
Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork
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14 tahun lalu |
Ivan Safrin
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d362e3dea1
Windows fixes
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14 tahun lalu |
Ivan Safrin
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c2b21a5e41
Made mipmaps not generate for Screen mesh textures
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14 tahun lalu |
Ivan Safrin
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971106bb55
Fixed texture destruction and render to texture
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14 tahun lalu |
Cameron Hart
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cdee607137
Merge branch 'master' into pxljm
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14 tahun lalu |
Cameron Hart
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 tahun lalu |
Ivan Safrin
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05b7bdf04d
VSync on Mac, anisothropic filtering options, 3D physics framerate idependence
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14 tahun lalu |
Ivan Safrin
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f4baf7df63
Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support.
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14 tahun lalu |
Ivan Safrin
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c9406f5051
Code cleanup and documentation.
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14 tahun lalu |
Ivan Safrin
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7a37c48787
Code clean up and documentation
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14 tahun lalu |
Ivan Safrin
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40fa766738
Cleaned up code, replaced unnecessary dynamic instances with static classes.
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15 tahun lalu |
Ivan Safrin
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7cc9015fd0
Initial import from old repository
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15 tahun lalu |