Histórico de Commits

Autor SHA1 Mensagem Data
  Cameron Hart aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. há 14 anos atrás
  Cameron Hart be8f24208d Merge branch 'master' into pxljm há 14 anos atrás
  Ivan Safrin a25c546297 Fixed shadows not displaying properly when objects are moved há 14 anos atrás
  Cameron Hart d2fde9fc99 Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed. há 14 anos atrás
  Ivan Safrin 9caa40dca6 Fixed Sphere mesh generation. TYPE_SPHERE primitives will now work. há 14 anos atrás
  Ivan Safrin 19cd891d7c Rewrote default shaders, fixed light sorting code, fixed UV generation for cylinder, torus primitives, material properties in material files. há 14 anos atrás
  Ivan Safrin 30d0f0841f Particle emitter and 2D Physics fixes há 14 anos atrás
  Ivan Safrin 69b72fe5a4 Vehicle physics, default shaders and material há 14 anos atrás
  Ivan Safrin 8b1ae6d785 3D Physics module, minor fixes across the board. há 14 anos atrás
  Ivan Safrin c9406f5051 Code cleanup and documentation. há 14 anos atrás
  Ivan Safrin 7a37c48787 Code clean up and documentation há 14 anos atrás
  Ivan Safrin 40fa766738 Cleaned up code, replaced unnecessary dynamic instances with static classes. há 15 anos atrás
  Ivan Safrin c763d26677 Major changes all across, haven't been commiting anything, will start now há 15 anos atrás
  Ivan Safrin b6e0a118d0 Various fixes plus Kinect module há 15 anos atrás
  Ivan Safrin 9bfa6cf3d3 Rebuilt and updated 2D Physics module, ported particle system to support 2D há 15 anos atrás
  Ivan Safrin 6508f8c9a0 Added a String class, replaced std::string and wstring with the new class há 15 anos atrás
  Ivan Safrin 7cc9015fd0 Initial import from old repository há 15 anos atrás