Ivan Safrin
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ff83244f8b
Merge pull request #269 from CIB/cleanup
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12 ani în urmă |
Ivan Safrin
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073af0bbef
Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code
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12 ani în urmă |
cib
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be25d4ac49
Renamed Matrix and Quaternion::inverse to Inverse
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12 ani în urmă |
Ivan Safrin
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1733f6fb3d
Added an instance of the Logger to CoreServices and added a nonstatic log method called logBroadcast that dispatches a notify event from the Logger instance so that they can be printed to listening consoles. Made the GLSL module use the log broadcast for its error message. Made IDE console listen to Logger broadcasts.
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12 ani în urmă |
Ivan Safrin
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403c82ffdb
New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible
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12 ani în urmă |
mcc
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e13c35500a
Omnibus MinGW support patch: Updates to MinGW hacks block in CMakeLists. Updates to GLEE glue/exceptions in PolyGLHeaders, PolyGLSLShaderModule, PolyWinCore. Remove redundant gl includes in PolyWinCore.cpp. Include <ios> explicitly in windows PolycodeView. Omit multitouch support (code in PolycodeView, TUIO module) when compiling with MinGW. All targets other than MinGW+Windows should remain unchanged after bringing in these changes because everything's behind #ifdefs.
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13 ani în urmă |
Ivan Safrin
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53710dcae0
Windows fixes
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13 ani în urmă |
Ivan Safrin
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6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
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13 ani în urmă |
mcc
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759f0a54e5
TiXmlNode::ToElement() can return NULL, for example in the case of an XML c
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13 ani în urmă |
Ivan Safrin
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19d64a03df
Fixed some stuff MingW patch broke and added mouse warp support in Windows
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13 ani în urmă |
mcc
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286943b14b
Fix new mingw compile issues (except OpenAL)
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13 ani în urmă |
mcc
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acd72adcf6
Merge mingw branch with 6/28 Ivan Polycode
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13 ani în urmă |
Ivan Safrin
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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13 ani în urmă |
Ivan Safrin
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687c75ee22
Merge branch 'master' of github.com:ivansafrin/Polycode
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13 ani în urmă |
Ivan Safrin
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37ba78c602
Slight material speed improvements and additional sound stuff
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13 ani în urmă |
Ivan Safrin
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29c653a2e6
Native Windows multi-touch support and fixes
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13 ani în urmă |
Ivan Safrin
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0a4775b3ca
Made label size methods static, added Vector2 shader uniforms, animation end callback in ScreenSprite, shape testing methods for 2D Physics
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13 ani în urmă |
mcc
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e15ae329af
Merge mingw compatiblity fork with 4/14 github; back out zlib cmake patch (1.2.6 incorporates the patch already)
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14 ani în urmă |
mcc
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185c6d4b99
Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork
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14 ani în urmă |
Ivan Safrin
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e39113166b
Winsock and GLSL fixes for Windows
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14 ani în urmă |
Ivan Safrin
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04a22925fc
Tangent generation and normal map shader support
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14 ani în urmă |
Cameron Hart
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94c4d628d1
Win32 compile fixes.
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14 ani în urmă |
Cameron Hart
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 ani în urmă |
Cameron Hart
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be8f24208d
Merge branch 'master' into pxljm
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14 ani în urmă |
Ivan Safrin
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a25c546297
Fixed shadows not displaying properly when objects are moved
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14 ani în urmă |
Cameron Hart
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d2fde9fc99
Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed.
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14 ani în urmă |
Ivan Safrin
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87483bd9d8
Merge pull request #20 from bitshifter/master
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14 ani în urmă |
Cameron Hart
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09981b43ec
Windows compile fixes for static libs. Polycode player not building yet.
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14 ani în urmă |
Ivan Safrin
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6cb1164fc4
Added an importance property to lights. You can use it to make distant lights override closer ones.
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14 ani în urmă |
Ivan Safrin
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19cd891d7c
Rewrote default shaders, fixed light sorting code, fixed UV generation for cylinder, torus primitives, material properties in material files.
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14 ani în urmă |