Commit History

作者 SHA1 備註 提交日期
  Ivan Safrin e52dec6349 Added a grid settings panel and grid settings button to entity editor, made glsl shader template files contain basic GLSL code, added toNumber and toInteger to String class, UIWindow now sets enabled and visible to false on close by default 12 年之前
  Ivan Safrin 394f41fca4 Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code. 12 年之前
  Ivan Safrin abc4a4dbab Basic undo/redo beginnings in screen editor (transforms and deletion only for now). Fixed multiline text input not scrolling properly after latest text input fixes. 12 年之前
  Ivan Safrin 3b371b3df5 Major speed improvements to UITextInput when dealing with large text files 13 年之前
  Ivan Safrin a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 年之前
  Ivan Safrin 24d0347b15 Find support in UITextInput and IDE text editor 13 年之前
  Ivan Safrin fb541667a1 Prettier lua syntax highlighting 13 年之前
  Ivan Safrin 5f8cc87ab9 Beginnings of a syntax highlight engine 13 年之前
  Ivan Safrin ebac791192 Windows should mostly work now, except for examples project 13 年之前
  Ivan Safrin 0a4775b3ca Made label size methods static, added Vector2 shader uniforms, animation end callback in ScreenSprite, shape testing methods for 2D Physics 13 年之前
  Cameron Hart aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 年之前
  Cameron Hart be8f24208d Merge branch 'master' into pxljm 14 年之前
  Cameron Hart d2fde9fc99 Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed. 14 年之前
  Cameron Hart 7fe8f5c173 Made a lot of read only methods const and parameters const reference where possible to avoid copies. 14 年之前
  Ivan Safrin 67e5654afc Changed private members to protected in non-manager classes. 14 年之前
  Ivan Safrin 326c753171 Added CMake build for the networking module, removed CMake build from Examples (switching to manual projects for simplicity's sake), various bugfixes to physics modules, reorganized packing of assets into release directories 14 年之前
  Ivan Safrin 12edbe69f4 Initial Linux support using an SDL core. 14 年之前
  unknown 207ca4fca6 Windows port and some fixes 14 年之前
  Ivan Safrin 7a37c48787 Code clean up and documentation 14 年之前
  Ivan Safrin f797a8af9d Fixed up Lua bindings, added default API to the player, added some design assets, improved polybuild tool 15 年之前
  Ivan Safrin c763d26677 Major changes all across, haven't been commiting anything, will start now 15 年之前
  Ivan Safrin 347e2cb643 Added Data class, UTF8 support for String, save functionality for text editor in IDE 15 年之前
  Ivan Safrin 6508f8c9a0 Added a String class, replaced std::string and wstring with the new class 15 年之前