Ivan Safrin
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e52dec6349
Added a grid settings panel and grid settings button to entity editor, made glsl shader template files contain basic GLSL code, added toNumber and toInteger to String class, UIWindow now sets enabled and visible to false on close by default
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12 年之前 |
Ivan Safrin
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394f41fca4
Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code.
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12 年之前 |
Ivan Safrin
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abc4a4dbab
Basic undo/redo beginnings in screen editor (transforms and deletion only for now). Fixed multiline text input not scrolling properly after latest text input fixes.
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12 年之前 |
Ivan Safrin
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3b371b3df5
Major speed improvements to UITextInput when dealing with large text files
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13 年之前 |
Ivan Safrin
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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13 年之前 |
Ivan Safrin
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24d0347b15
Find support in UITextInput and IDE text editor
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13 年之前 |
Ivan Safrin
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fb541667a1
Prettier lua syntax highlighting
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13 年之前 |
Ivan Safrin
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5f8cc87ab9
Beginnings of a syntax highlight engine
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13 年之前 |
Ivan Safrin
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ebac791192
Windows should mostly work now, except for examples project
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13 年之前 |
Ivan Safrin
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0a4775b3ca
Made label size methods static, added Vector2 shader uniforms, animation end callback in ScreenSprite, shape testing methods for 2D Physics
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13 年之前 |
Cameron Hart
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 年之前 |
Cameron Hart
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be8f24208d
Merge branch 'master' into pxljm
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14 年之前 |
Cameron Hart
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d2fde9fc99
Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed.
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14 年之前 |
Cameron Hart
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7fe8f5c173
Made a lot of read only methods const and parameters const reference where possible to avoid copies.
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14 年之前 |
Ivan Safrin
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67e5654afc
Changed private members to protected in non-manager classes.
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14 年之前 |
Ivan Safrin
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326c753171
Added CMake build for the networking module, removed CMake build from Examples (switching to manual projects for simplicity's sake), various bugfixes to physics modules, reorganized packing of assets into release directories
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14 年之前 |
Ivan Safrin
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12edbe69f4
Initial Linux support using an SDL core.
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14 年之前 |
unknown
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207ca4fca6
Windows port and some fixes
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14 年之前 |
Ivan Safrin
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7a37c48787
Code clean up and documentation
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14 年之前 |
Ivan Safrin
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f797a8af9d
Fixed up Lua bindings, added default API to the player, added some design assets, improved polybuild tool
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15 年之前 |
Ivan Safrin
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c763d26677
Major changes all across, haven't been commiting anything, will start now
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15 年之前 |
Ivan Safrin
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347e2cb643
Added Data class, UTF8 support for String, save functionality for text editor in IDE
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15 年之前 |
Ivan Safrin
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6508f8c9a0
Added a String class, replaced std::string and wstring with the new class
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15 年之前 |