Ivan Safrin
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e2f3451384
Added HDR image loading support (still expiremental), fixed image type not being respected in texture creation
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11 лет назад |
Bill Robinson
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7bc0a1a00b
No need to completely delete and re-generate texture id when recreating. Can simply re-use the same ID. This makes hot-loading textures into shaders work a bit cleaner
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11 лет назад |
Ivan Safrin
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41908812e2
Added a setting to MaterialManager to not keep texture data in memory after uploading to video card
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11 лет назад |
mcc
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f3ac39273d
Result of glGetError audit-- don't set renderbuffer with framebuffer call, don't set mipmap on mag_filter, don't mess with matrix push/pops in ortho/perspective setters.
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12 лет назад |
Ivan Safrin
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4e0c221180
Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor
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12 лет назад |
Ivan Safrin
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e10455cf98
Label memory leak fixes
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13 лет назад |
mcc
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acd72adcf6
Merge mingw branch with 6/28 Ivan Polycode
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13 лет назад |
Ivan Safrin
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dfd6ba1da4
More leak fixes from mcclure
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13 лет назад |
Ivan Safrin
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e352f2e803
Fixed vertex order in plane primitive, added floating point texture support
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13 лет назад |
mcc
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185c6d4b99
Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork
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14 лет назад |
Ivan Safrin
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d362e3dea1
Windows fixes
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14 лет назад |
Ivan Safrin
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c2b21a5e41
Made mipmaps not generate for Screen mesh textures
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14 лет назад |
Ivan Safrin
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971106bb55
Fixed texture destruction and render to texture
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14 лет назад |
Cameron Hart
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cdee607137
Merge branch 'master' into pxljm
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14 лет назад |
Cameron Hart
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 лет назад |
Ivan Safrin
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05b7bdf04d
VSync on Mac, anisothropic filtering options, 3D physics framerate idependence
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14 лет назад |
Ivan Safrin
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f4baf7df63
Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support.
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14 лет назад |
Ivan Safrin
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c9406f5051
Code cleanup and documentation.
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14 лет назад |
Ivan Safrin
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7a37c48787
Code clean up and documentation
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14 лет назад |
Ivan Safrin
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40fa766738
Cleaned up code, replaced unnecessary dynamic instances with static classes.
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15 лет назад |
Ivan Safrin
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7cc9015fd0
Initial import from old repository
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15 лет назад |