История коммитов

Автор SHA1 Сообщение Дата
  Ivan Safrin 7fcf69c036 Fixed shadow mapping, which was broken by recent changes. Framebuffer binding in Renderer now keeps a stack, restores previous framebuffer binding on unbind, spotlight shadowmap fov now gets correctly set in SceneLight, shadow mapping now works in IDE entity editor 11 лет назад
  Ivan Safrin c2e34bec43 Fixed Lua examples (some removed), fixed shadow rendering, fixed all C++ examples, fixed bug with AABB not recalculating somtimes 12 лет назад
  Ivan Safrin 4cb18f7521 Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes 12 лет назад
  Bill Robinson cd7aefd2d9 Added frustum support from Camera. Cleaned up projection code a bit. 12 лет назад
  Ivan Safrin bfd0de6096 Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code 12 лет назад
  Ivan Safrin 78a310b2b5 Added support for turning off key repeat in CoreInput, SceneLights will now remove themselves from the Scene in their destructor, Entity editor will now ignore shortcuts if not focused, added support for constraining Scene input to the camera viewport, entity editor will now ignore mouse input outside of its scene viewport 12 лет назад
  Ivan Safrin 160aaeedf5 Implemented saving and loading of most of the entity editor entity types, cleaned up some old shader code 12 лет назад
  Ivan Safrin b7d3d5b096 Added SceneLight property sheet to editor, made Project/Unproject take a viewport parameter in Renderer, UI tweaks 12 лет назад
  Ivan Safrin 7284783d0d More cleanup, got focus working 12 лет назад
  Ivan Safrin 893a282ef1 First step towards merging Scenes and Screens 12 лет назад
  Ivan Safrin 096ec070c0 Only use FP16 framebuffers if specified in material file 14 лет назад
  Ivan Safrin 971106bb55 Fixed texture destruction and render to texture 14 лет назад
  Cameron Hart aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 лет назад
  Cameron Hart 6649ffbfdc Made a lot of Matrix4 parameters pass by const reference to reduce copying. Also made some more accessors const. 14 лет назад
  Ivan Safrin 6cb1164fc4 Added an importance property to lights. You can use it to make distant lights override closer ones. 14 лет назад
  Ivan Safrin 19cd891d7c Rewrote default shaders, fixed light sorting code, fixed UV generation for cylinder, torus primitives, material properties in material files. 14 лет назад
  Ivan Safrin f4baf7df63 Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support. 14 лет назад
  Ivan Safrin c9406f5051 Code cleanup and documentation. 14 лет назад
  Ivan Safrin 7a37c48787 Code clean up and documentation 14 лет назад
  Ivan Safrin c763d26677 Major changes all across, haven't been commiting anything, will start now 15 лет назад
  Ivan Safrin 7cc9015fd0 Initial import from old repository 15 лет назад