Ivan Safrin
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966420be46
Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop
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před 11 roky |
Ivan Safrin
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f307cfbda7
Merge pull request #479 from wivlaro/screen-clearing-cleanup
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před 11 roky |
Ivan Safrin
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049a820d3d
Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file
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před 11 roky |
Bill Robinson
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33e1e9516f
Removed superfluous screen clearing
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před 11 roky |
Ivan Safrin
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ec27b396e7
Added sound recording support to SoundManager, added ability to save frame buffers to images, fixed bug in OSBasics that broke on some paths, added retina support to fullscreen mode on the Mac, added new UI retina and tweaked themes to the default assets, added floating point PCM buffer generation support for Sounds loaded from memory, added file of new entity format to be the new default Entity template in the IDE, minor UI tweaks.
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před 12 roky |
Ivan Safrin
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88c42a25b1
Fixed bug with SceneLabel entity saving binding extra textures, sped up mesh rendering a bit, fixed scene manager calling an extra update loop for virtual scenes
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před 12 roky |
Ivan Safrin
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d8d788f480
Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences.
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před 12 roky |
Ivan Safrin
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04fc32a398
Fixed bindings, tweaked UI, added new UI theme to default themes, fixed IDE network stuff
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před 12 roky |
Ivan Safrin
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20165c8eca
Slight performance fixes
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před 12 roky |
Ivan Safrin
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d29c139759
Added an enable flag to SceneRenderTexture, fixed UI flickering
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před 12 roky |
Ivan Safrin
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56e6d494ff
Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press
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před 12 roky |
Ivan Safrin
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dc9f716198
Fix for render to texture aspect ratio when post processing filter is applied
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před 14 roky |
Ivan Safrin
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1f89731a0a
HDR and shader fixes, made SceneLabel subclass SceneMesh
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před 14 roky |
Ivan Safrin
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971106bb55
Fixed texture destruction and render to texture
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před 14 roky |
Ivan Safrin
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5f7eea2457
Added a way to switch cameras in a scene
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před 14 roky |
Cameron Hart
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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před 14 roky |
Ivan Safrin
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f4baf7df63
Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support.
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před 14 roky |
Ivan Safrin
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c9406f5051
Code cleanup and documentation.
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před 14 roky |
Ivan Safrin
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7a37c48787
Code clean up and documentation
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před 14 roky |
Ivan Safrin
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40fa766738
Cleaned up code, replaced unnecessary dynamic instances with static classes.
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před 15 roky |
Ivan Safrin
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7cc9015fd0
Initial import from old repository
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před 15 roky |