커밋 기록

작성자 SHA1 메시지 날짜
  Ivan Safrin aca1fa37a4 Fixed resource paths not setting correctly for textures, added texture resource reload, made images in IDE editors reload on change. 12 년 전
  Ivan Safrin 403c82ffdb New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible 12 년 전
  Ivan Safrin bb3204a27a Added clampDefault and mipmapsDefault settings to MaterialManager to set the texture clamping and mimap generation defaults 12 년 전
  mcc 4a881447e4 Prevent a potential crash when parsing a materials xml containing mistakes 13 년 전
  Ivan Safrin 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) 13 년 전
  Ivan Safrin 5e356889d3 Merge pull request #123 from mcclure/xmlfix 13 년 전
  mcc 524720f71d Merge 7/29 mcclure shader fixes branch with Ivan Polycode 13 년 전
  mcc 759f0a54e5 TiXmlNode::ToElement() can return NULL, for example in the case of an XML c 13 년 전
  Ivan Safrin 95ef3cc459 Premultiplied alpha support 13 년 전
  mcc f9e5bf72fb Material manager 'reload programs' reloads programs (shaders) but not shaders (programs), meaning materials don't actually change after a reload. Fix that. Add a 'grab all resources of type' feature to ResourceManager to support this. 14 년 전
  Ivan Safrin 096ec070c0 Only use FP16 framebuffers if specified in material file 14 년 전
  Ivan Safrin 5639b9844c Small fix to last commit 14 년 전
  Ivan Safrin c2b21a5e41 Made mipmaps not generate for Screen mesh textures 14 년 전
  Ivan Safrin 1f89731a0a HDR and shader fixes, made SceneLabel subclass SceneMesh 14 년 전
  Ivan Safrin 04a22925fc Tangent generation and normal map shader support 14 년 전
  Ivan Safrin 971106bb55 Fixed texture destruction and render to texture 14 년 전
  Cameron Hart aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 년 전
  Cameron Hart d2fde9fc99 Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed. 14 년 전
  Ivan Safrin 19cd891d7c Rewrote default shaders, fixed light sorting code, fixed UV generation for cylinder, torus primitives, material properties in material files. 14 년 전
  Ivan Safrin f4baf7df63 Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support. 14 년 전
  Ivan Safrin 5f2a5232c4 More code cleanup 14 년 전
  Ivan Safrin c9406f5051 Code cleanup and documentation. 14 년 전
  Ivan Safrin 7a37c48787 Code clean up and documentation 14 년 전
  Ivan Safrin 40fa766738 Cleaned up code, replaced unnecessary dynamic instances with static classes. 15 년 전
  Ivan Safrin c763d26677 Major changes all across, haven't been commiting anything, will start now 15 년 전
  Ivan Safrin 6508f8c9a0 Added a String class, replaced std::string and wstring with the new class 15 년 전
  Ivan Safrin 7cc9015fd0 Initial import from old repository 15 년 전