Commit History

Автор SHA1 Съобщение Дата
  Nur Monson 4565c409f9 Add "const" to a number of methods преди 12 години
  Nur Monson 4ef25a5c2e Make some ScreenEntity methods const преди 12 години
  Nur Monson 52275a5e4a Remove need for parentAdjust in _onMouse*() methods преди 12 години
  Nur Monson 9dff85230a Add Vector2 version of hitTest() преди 12 години
  mcc eaed5a650e Restore continuous update option for UIHSlider, UIColorPicker преди 12 години
  cib b4cb90d218 Added doxygen comments to ScreenEntity преди 12 години
  Ivan Safrin 37266b8e9d Added getScreenEntityById and getScreenEntitiesByTag helper accessors to ScreenEntity преди 12 години
  Ivan Safrin 391fc8afbf Deep clone for screen entities, copy/paste in 2d editor преди 13 години
  Ivan Safrin a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings преди 13 години
  Ivan Safrin 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), преди 13 години
  Ivan Safrin 2fd2c4cf5a Transform can now be set via public position,scale and rotation members in Entity. width and height now public in ScreenEntity преди 13 години
  Ivan Safrin 3f824e8dfd Single focused entity through CoreServices singleton преди 13 години
  Ivan Safrin bfb4c04ce1 Added scissor test support, removed entity masking (never really worked anyway), masking in UIScrollContainer now uses the new scissor testing преди 13 години
  Ivan Safrin 18dd1f1c44 Made pixel snapping an (overridable) per-screne setting, added addChild to Scene and addEntity to Screen for consistency преди 13 години
  Ivan Safrin 1c7faf72ea Merge pull request #127 from mcclure/geometry преди 13 години
  Ivan Safrin b94e900cf6 2D Physics tweaks, matrix now rebuilt on concatenated matrix request преди 13 години
  mcc 7c2adedb49 hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function. преди 13 години
  Ivan Safrin 9cf5dadca6 Fixed UI and dragging преди 13 години
  Ivan Safrin 0490cc51b4 Fixed ScreenEntity mouse events преди 13 години
  Ivan Safrin 8666e09cbe Merged in a bunch of mcclure's memory leak fixes преди 13 години
  Ivan Safrin 0374c77167 Started rewriting ScreenEntity input events, broke UI temporarily преди 14 години
  Ivan Safrin 92cba2db88 Added setScale and setPosition methods that take vectors преди 14 години
  Cameron Hart 4c721bcc01 Merge branch 'const-and-opts' into pxljm преди 14 години
  Cameron Hart 9b512a01ed More const methods. преди 14 години
  Cameron Hart aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. преди 14 години
  Ivan Safrin c9406f5051 Code cleanup and documentation. преди 14 години
  Ivan Safrin 7a37c48787 Code clean up and documentation преди 14 години
  Ivan Safrin 40fa766738 Cleaned up code, replaced unnecessary dynamic instances with static classes. преди 15 години
  Ivan Safrin c763d26677 Major changes all across, haven't been commiting anything, will start now преди 15 години
  Ivan Safrin 6508f8c9a0 Added a String class, replaced std::string and wstring with the new class преди 15 години