Nur Monson
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4565c409f9
Add "const" to a number of methods
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преди 12 години |
Nur Monson
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4ef25a5c2e
Make some ScreenEntity methods const
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преди 12 години |
Nur Monson
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52275a5e4a
Remove need for parentAdjust in _onMouse*() methods
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преди 12 години |
Nur Monson
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9dff85230a
Add Vector2 version of hitTest()
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преди 12 години |
mcc
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eaed5a650e
Restore continuous update option for UIHSlider, UIColorPicker
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преди 12 години |
cib
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b4cb90d218
Added doxygen comments to ScreenEntity
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преди 12 години |
Ivan Safrin
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37266b8e9d
Added getScreenEntityById and getScreenEntitiesByTag helper accessors to ScreenEntity
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преди 12 години |
Ivan Safrin
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391fc8afbf
Deep clone for screen entities, copy/paste in 2d editor
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преди 13 години |
Ivan Safrin
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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преди 13 години |
Ivan Safrin
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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преди 13 години |
Ivan Safrin
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2fd2c4cf5a
Transform can now be set via public position,scale and rotation members in Entity. width and height now public in ScreenEntity
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преди 13 години |
Ivan Safrin
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3f824e8dfd
Single focused entity through CoreServices singleton
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преди 13 години |
Ivan Safrin
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bfb4c04ce1
Added scissor test support, removed entity masking (never really worked anyway), masking in UIScrollContainer now uses the new scissor testing
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преди 13 години |
Ivan Safrin
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18dd1f1c44
Made pixel snapping an (overridable) per-screne setting, added addChild to Scene and addEntity to Screen for consistency
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преди 13 години |
Ivan Safrin
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1c7faf72ea
Merge pull request #127 from mcclure/geometry
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преди 13 години |
Ivan Safrin
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b94e900cf6
2D Physics tweaks, matrix now rebuilt on concatenated matrix request
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преди 13 години |
mcc
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7c2adedb49
hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function.
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преди 13 години |
Ivan Safrin
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9cf5dadca6
Fixed UI and dragging
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преди 13 години |
Ivan Safrin
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0490cc51b4
Fixed ScreenEntity mouse events
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преди 13 години |
Ivan Safrin
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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преди 13 години |
Ivan Safrin
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0374c77167
Started rewriting ScreenEntity input events, broke UI temporarily
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преди 14 години |
Ivan Safrin
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92cba2db88
Added setScale and setPosition methods that take vectors
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преди 14 години |
Cameron Hart
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4c721bcc01
Merge branch 'const-and-opts' into pxljm
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преди 14 години |
Cameron Hart
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9b512a01ed
More const methods.
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преди 14 години |
Cameron Hart
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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преди 14 години |
Ivan Safrin
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c9406f5051
Code cleanup and documentation.
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преди 14 години |
Ivan Safrin
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7a37c48787
Code clean up and documentation
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преди 14 години |
Ivan Safrin
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40fa766738
Cleaned up code, replaced unnecessary dynamic instances with static classes.
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преди 15 години |
Ivan Safrin
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c763d26677
Major changes all across, haven't been commiting anything, will start now
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преди 15 години |
Ivan Safrin
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6508f8c9a0
Added a String class, replaced std::string and wstring with the new class
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преди 15 години |