Commit History

Автор SHA1 Съобщение Дата
  Joachim Meyer aec4c8ece2 Add keymap to SDLCore to fit SDL2 scancodes. преди 9 години
  Joachim Meyer 675d7a937c Reimplement setCursor for Linux in SDLCore. преди 9 години
  Joachim Meyer c876cd9a17 Add Physics modules for Linux. преди 9 години
  Joachim Meyer e126dde9a8 Start using SDL2 on Linux. Not all keyboard input working, yet. преди 9 години
  Joachim Meyer 8abb424e28 Add a flag to deactivate FP16 at compiletime. преди 9 години
  Joachim Meyer fdce3a5bc3 Add sdl_icon for the ide. Remove libpng as dependency from Linux. преди 9 години
  Ivan Safrin 3891dfc58f Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear преди 9 години
  Ivan Safrin 1c9a666685 Fixed typo преди 9 години
  Ivan Safrin e1e45ecf79 Merge branch 'goodbye_cmake' of https://github.com/ivansafrin/Polycode into goodbye_cmake преди 9 години
  Ivan Safrin 919c980fe3 UWP project update to work with latest code, fixed crashes due to errant pointers in SceneMesh color uniforms, added ability to create Image from memory block, added way to save Image to PNG memory block, fixed FP16 texture crash, added ability for Object to save to XML string преди 9 години
  Ivan Safrin 261aa8a29b Fixed emscripted Makefile преди 9 години
  Ivan Safrin 252c839803 Merge pull request #693 from sanghakchun/goodbye_cmake преди 9 години
  Ivan Safrin f8c949021a Fixed importer tool not saving meshes properly преди 9 години
  Ivan Safrin 88d4e141fa Javascript binding updates, added proper constructors, static method support, Polycode Services in global JavaScript scope, made default Texture filtering set to linear, added a simpler SceneLabel constructor преди 9 години
  Ivan Safrin aa0e38e403 Additional IDE fixes преди 9 години
  Ivan Safrin 2d05faaf91 Merge pull request #694 from fodinabor/WinSharedFix преди 9 години
  Ivan Safrin 8c975cc6a9 Added unlit vertex color material and shader, fixed sprite editor not rendering sprite frame bars properly, fixed UIRect rendering bug преди 9 години
  Joachim Meyer 57cb01d606 Fix building with shared_ptr on Windows. Also updating project files to last changes. преди 9 години
  Ivan Safrin b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. преди 9 години
  Sang Hak Chun 895843d022 Ported EmscriptenCore over to SDL2 преди 9 години
  Sang Hak Chun ec67f1b781 Use SDL2 in Emscripten преди 9 години
  Sang Hak Chun 7065c086c1 Add PolySDLAudioInterface.cpp to compilation преди 9 години
  Sang Hak Chun 4ff6eecfbb Make EmscriptenCore use SDLAudioInterface when PortAudio isn't available (pt.2) преди 9 години
  Sang Hak Chun 6ff84da122 Make EmscriptenCore use SDLAudioInterface when PortAudio isn't available преди 9 години
  Sang Hak Chun 4c2c3b91bf Implemented SDL_Audio as an AudioInterface преди 9 години
  Ivan Safrin ff540f1aa1 Fixed Linux makefile преди 9 години
  Ivan Safrin bf98497601 Merge pull request #690 from fodinabor/Android преди 9 години
  Joachim Meyer d394d98497 Update Submodule. преди 9 години
  Joachim Meyer 52df971353 Add 3D Physics for Android. Fix positional Sound to use MIN instead of min. преди 9 години
  Joachim Meyer ae34bca779 Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard. преди 9 години