Историја ревизија

Аутор SHA1 Порука Датум
  Ivan Safrin cb4d7c6bc4 Merge in with latest cherry-picked master commits пре 12 година
  Ivan Safrin 5e01166cf5 More fixes пре 12 година
  Ivan Safrin 78a335bf20 Started on reworking input events to be based on ray/box intersection пре 12 година
  Ivan Safrin 03b6f5b4ac Added 2D Scene implementation, fixed UI module to work with the new system, made clipping planes be defined by camera пре 12 година
  Ivan Safrin b4fe98b72c Figuring out coordinates пре 12 година
  Ivan Safrin 893a282ef1 First step towards merging Scenes and Screens пре 12 година
  Ivan Safrin 394f41fca4 Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code. пре 12 година
  mcc 92de58022e It's spelled 'frustum', not 'frustrum' пре 13 година
  Ivan Safrin 9fce1e5c5b Updated some documentation пре 13 година
  Ivan Safrin 1930a3aa9b Changed sockets back to non-threaded because of bug, touch simulation for mouse event option, option to disable frustum culling in camera, made data public in Texture пре 13 година
  Ivan Safrin 0f94852b5d Fixed ortho mode and 3d picking from camera in ortho пре 13 година
  Ivan Safrin 8666e09cbe Merged in a bunch of mcclure's memory leak fixes пре 13 година
  Ivan Safrin dc9f716198 Fix for render to texture aspect ratio when post processing filter is applied пре 14 година
  Ivan Safrin 1f89731a0a HDR and shader fixes, made SceneLabel subclass SceneMesh пре 14 година
  Cameron Hart aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. пре 14 година
  Cameron Hart d2fde9fc99 Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed. пре 14 година
  Ivan Safrin 67e5654afc Changed private members to protected in non-manager classes. пре 14 година
  Ivan Safrin 19cd891d7c Rewrote default shaders, fixed light sorting code, fixed UV generation for cylinder, torus primitives, material properties in material files. пре 14 година
  Ivan Safrin f4baf7df63 Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support. пре 14 година
  Ivan Safrin 7a37c48787 Code clean up and documentation пре 14 година
  Ivan Safrin c763d26677 Major changes all across, haven't been commiting anything, will start now пре 15 година
  Ivan Safrin 6508f8c9a0 Added a String class, replaced std::string and wstring with the new class пре 15 година
  Ivan Safrin 7cc9015fd0 Initial import from old repository пре 15 година