Ivan Safrin
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04fc32a398
Fixed bindings, tweaked UI, added new UI theme to default themes, fixed IDE network stuff
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12 rokov pred |
Ivan Safrin
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78a335bf20
Started on reworking input events to be based on ray/box intersection
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12 rokov pred |
Ivan Safrin
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03b6f5b4ac
Added 2D Scene implementation, fixed UI module to work with the new system, made clipping planes be defined by camera
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12 rokov pred |
Ivan Safrin
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893a282ef1
First step towards merging Scenes and Screens
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12 rokov pred |
Ivan Safrin
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394f41fca4
Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code.
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12 rokov pred |
Nur Monson
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2330dd0443
Fix 'implicit conversion loses integer precision' warnings on OS X
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12 rokov pred |
Ivan Safrin
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18dd1f1c44
Made pixel snapping an (overridable) per-screne setting, added addChild to Scene and addEntity to Screen for consistency
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13 rokov pred |
Ivan Safrin
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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13 rokov pred |
Ivan Safrin
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a9234322b9
Made physics scene/screen remove physics info on removeChild/removeEntity, other physics tweaks
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14 rokov pred |
Ivan Safrin
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5f7eea2457
Added a way to switch cameras in a scene
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14 rokov pred |
Cameron Hart
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cdee607137
Merge branch 'master' into pxljm
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14 rokov pred |
Cameron Hart
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 rokov pred |
Ivan Safrin
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05b7bdf04d
VSync on Mac, anisothropic filtering options, 3D physics framerate idependence
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14 rokov pred |
Cameron Hart
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d2fde9fc99
Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed.
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14 rokov pred |
Ivan Safrin
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f4baf7df63
Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support.
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14 rokov pred |
Ivan Safrin
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c9406f5051
Code cleanup and documentation.
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14 rokov pred |
Ivan Safrin
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fe9bb07923
Merge branch 'master' of github.com:ivansafrin/Polycode
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14 rokov pred |
Ivan Safrin
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7a37c48787
Code clean up and documentation
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14 rokov pred |
Ivan Safrin
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40b5da3e8d
Removed GenericScene in favor of just Scene, improved LUA bindings.
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14 rokov pred |
Ivan Safrin
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40fa766738
Cleaned up code, replaced unnecessary dynamic instances with static classes.
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15 rokov pred |
Ivan Safrin
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c763d26677
Major changes all across, haven't been commiting anything, will start now
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15 rokov pred |
Ivan Safrin
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6508f8c9a0
Added a String class, replaced std::string and wstring with the new class
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15 rokov pred |
Ivan Safrin
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7cc9015fd0
Initial import from old repository
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15 rokov pred |