Bill Robinson
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c99fdd658c
Particle emitter default update rate should match frame rate
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há 12 anos atrás |
Ivan Safrin
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c51a325316
Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning
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há 12 anos atrás |
Ivan Safrin
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b5bb40045f
Fixed horizontal scroll in UIScrollContainer, added a front end for the 3d asset import tool in the IDE, fixed refresh in the IDE project browser
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há 12 anos atrás |
Ivan Safrin
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8263af95a8
Added accessors to get desktop width and height from the Core (now usable from Lua). Removed deprecated screen info methods.
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há 12 anos atrás |
cib
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d48022a44c
Added Core::captureMouse(bool)
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há 12 anos atrás |
Ivan Safrin
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56e6d494ff
Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press
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há 12 anos atrás |
mcc
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afc74abac5
Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom.
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há 13 anos atrás |
Ivan Safrin
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2522352a17
Fixed Lua debug reporting in player, made IDE throttle down instead of pausing core on lose focus, added open files dropdown and active project name display to the IDE
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há 13 anos atrás |
Ivan Safrin
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ab57cb458b
Core pausing on lose focus, IDE will now pause core on lose focus
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há 13 anos atrás |
Ivan Safrin
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f8dc3922a7
OS-specific shortcut keys and core shortcut events
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há 13 anos atrás |
Ivan Safrin
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134576cae7
Tons of Windows fixes
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há 13 anos atrás |
Ivan Safrin
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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há 13 anos atrás |
Ivan Safrin
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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há 13 anos atrás |
Ivan Safrin
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8a8b1cfa08
Player exits more gracefully on quit, debuggger improvements in the IDE
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há 13 anos atrás |
Ivan Safrin
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5e0b6cf926
Scrolling setters for scrollbars and scroll container, execute command for Core, app launcher for Cocoa core, misc IDE changes
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há 13 anos atrás |
Ivan Safrin
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2342359635
App focus lose and gain support on Mac, fixed bug with modifier keys
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há 13 anos atrás |
Ivan Safrin
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40766fd24b
Moved getScreenInfo to Core
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há 13 anos atrás |
Ivan Safrin
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dda069be43
Threaded event fixes
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há 13 anos atrás |
Ivan Safrin
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83f843670e
Fixed potential crash in TUIO module, exposed eventMutex in Core
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há 13 anos atrás |
Ivan Safrin
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6e1940bf25
Thread-safe events, adjustment Matrix for polygon picking
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há 13 anos atrás |
Ivan Safrin
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942c53bd70
A wrapper for time information, might have broken windows
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há 13 anos atrás |
Ivan Safrin
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490211cbd1
Warp mouse Cocoa implementation
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há 13 anos atrás |
Ivan Safrin
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0a4775b3ca
Made label size methods static, added Vector2 shader uniforms, animation end callback in ScreenSprite, shape testing methods for 2D Physics
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há 13 anos atrás |
Ivan Safrin
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dc006132ba
Touch events in Input core, TUIO module and multiple monitor support in Cocoa
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há 13 anos atrás |
Ivan Safrin
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3f300899cd
Some more IDE work
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há 14 anos atrás |
Ivan Safrin
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695a105915
IDE header cleanup and some IDE fixes
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há 14 anos atrás |
Ivan Safrin
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e9c1a6af55
Mac fixes for bitshifter's changes.
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há 14 anos atrás |
Cameron Hart
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cdee607137
Merge branch 'master' into pxljm
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há 14 anos atrás |
Cameron Hart
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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há 14 anos atrás |
Ivan Safrin
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05b7bdf04d
VSync on Mac, anisothropic filtering options, 3D physics framerate idependence
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há 14 anos atrás |