История коммитов

Автор SHA1 Сообщение Дата
  Ivan Safrin 391fc8afbf Deep clone for screen entities, copy/paste in 2d editor 13 лет назад
  Ivan Safrin a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 лет назад
  Ivan Safrin 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), 13 лет назад
  Ivan Safrin ae751ec28f Fixed event handling broken by class system change, added equality operator to Lua classes that uses __ptr equality, changed Lua examples to use IDE project filenames, fixed old code so all examples work in the IDE, fixed positional ScreenSounds, added static constructor for ScreenLines to use in Lua 13 лет назад
  Ivan Safrin 2fd2c4cf5a Transform can now be set via public position,scale and rotation members in Entity. width and height now public in ScreenEntity 13 лет назад
  Ivan Safrin bfb4c04ce1 Added scissor test support, removed entity masking (never really worked anyway), masking in UIScrollContainer now uses the new scissor testing 13 лет назад
  Ivan Safrin b94e900cf6 2D Physics tweaks, matrix now rebuilt on concatenated matrix request 13 лет назад
  Ivan Safrin 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 лет назад
  Ivan Safrin e998cf2e27 Fixed VPLANE primitive, minor tweaks (forgot exactly what) 14 лет назад
  Ivan Safrin 467369d432 Drag and Drop for UITrees, started on Screen editor in IDE 14 лет назад
  Ivan Safrin 3f300899cd Some more IDE work 14 лет назад
  Ivan Safrin 92cba2db88 Added setScale and setPosition methods that take vectors 14 лет назад
  Cameron Hart aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 лет назад
  Cameron Hart be8f24208d Merge branch 'master' into pxljm 14 лет назад
  Ivan Safrin a4af1a3f84 Added a flag for an entity to render children even if invisible. 14 лет назад
  Ivan Safrin a25c546297 Fixed shadows not displaying properly when objects are moved 14 лет назад
  Cameron Hart 7fe8f5c173 Made a lot of read only methods const and parameters const reference where possible to avoid copies. 14 лет назад
  Ivan Safrin 19cd891d7c Rewrote default shaders, fixed light sorting code, fixed UV generation for cylinder, torus primitives, material properties in material files. 14 лет назад
  Ivan Safrin c9406f5051 Code cleanup and documentation. 14 лет назад
  Ivan Safrin 7a37c48787 Code clean up and documentation 14 лет назад
  Ivan Safrin 40fa766738 Cleaned up code, replaced unnecessary dynamic instances with static classes. 15 лет назад
  Ivan Safrin c763d26677 Major changes all across, haven't been commiting anything, will start now 15 лет назад
  Ivan Safrin 9bfa6cf3d3 Rebuilt and updated 2D Physics module, ported particle system to support 2D 15 лет назад
  Ivan Safrin 6508f8c9a0 Added a String class, replaced std::string and wstring with the new class 15 лет назад
  Ivan Safrin 7cc9015fd0 Initial import from old repository 15 лет назад