Ivan Safrin
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04fc32a398
Fixed bindings, tweaked UI, added new UI theme to default themes, fixed IDE network stuff
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12 jaren geleden |
Ivan Safrin
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81e87a9001
Removed direct transform vector access in entities due to speed and memory considerations
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12 jaren geleden |
Ivan Safrin
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dc166ec2c5
Fixed double click in input events
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12 jaren geleden |
Ivan Safrin
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d3f13be1af
SceneSprite, PhysicsScene2D fix and some backwards compatibility typedefs
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12 jaren geleden |
Ivan Safrin
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cb4d7c6bc4
Merge in with latest cherry-picked master commits
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12 jaren geleden |
Ivan Safrin
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66ad0b2307
Added backwards compatibility typedefs for Entity and PhysicsEntity
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12 jaren geleden |
Ivan Safrin
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7284783d0d
More cleanup, got focus working
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12 jaren geleden |
Ivan Safrin
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499ac73584
More UI and IDE fixes
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12 jaren geleden |
Ivan Safrin
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e45e14f3a2
Fixed more input event and UI stuff
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12 jaren geleden |
Ivan Safrin
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78a335bf20
Started on reworking input events to be based on ray/box intersection
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12 jaren geleden |
Ivan Safrin
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03b6f5b4ac
Added 2D Scene implementation, fixed UI module to work with the new system, made clipping planes be defined by camera
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12 jaren geleden |
Ivan Safrin
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b4fe98b72c
Figuring out coordinates
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12 jaren geleden |
Ivan Safrin
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893a282ef1
First step towards merging Scenes and Screens
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12 jaren geleden |
Nur Monson
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4565c409f9
Add "const" to a number of methods
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12 jaren geleden |
cib
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ccf895f6f0
Converted Entity::tags to a pointer.
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12 jaren geleden |
cib
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bca3c92113
Removed Entity::qPitch/Yaw/Roll
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12 jaren geleden |
Ivan Safrin
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5e02a65ab5
UI Module classes will not delete children if ownsChildren is set to true, added setOwnsChildrenRecursive method to Entity, cleanup when closing screen editor, font editor and image editors in the IDE, fixed some memory leaks
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13 jaren geleden |
Ivan Safrin
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391fc8afbf
Deep clone for screen entities, copy/paste in 2d editor
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13 jaren geleden |
Ivan Safrin
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61a8e43144
Added same_c_class() function in Lua to check if cpp classes extended in Lua are the same
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13 jaren geleden |
Ivan Safrin
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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13 jaren geleden |
Ivan Safrin
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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13 jaren geleden |
Ivan Safrin
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ae751ec28f
Fixed event handling broken by class system change, added equality operator to Lua classes that uses __ptr equality, changed Lua examples to use IDE project filenames, fixed old code so all examples work in the IDE, fixed positional ScreenSounds, added static constructor for ScreenLines to use in Lua
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13 jaren geleden |
Ivan Safrin
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2fd2c4cf5a
Transform can now be set via public position,scale and rotation members in Entity. width and height now public in ScreenEntity
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13 jaren geleden |
Ivan Safrin
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bfb4c04ce1
Added scissor test support, removed entity masking (never really worked anyway), masking in UIScrollContainer now uses the new scissor testing
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13 jaren geleden |
Ivan Safrin
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18dd1f1c44
Made pixel snapping an (overridable) per-screne setting, added addChild to Scene and addEntity to Screen for consistency
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13 jaren geleden |
Ivan Safrin
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9fce1e5c5b
Updated some documentation
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13 jaren geleden |
Ivan Safrin
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b94e900cf6
2D Physics tweaks, matrix now rebuilt on concatenated matrix request
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13 jaren geleden |
Ivan Safrin
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5f81670b6d
Fixed documentation error
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13 jaren geleden |
Ivan Safrin
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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13 jaren geleden |
Ivan Safrin
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e998cf2e27
Fixed VPLANE primitive, minor tweaks (forgot exactly what)
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14 jaren geleden |