Ivan Safrin
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6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
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13 years ago |
Ivan Safrin
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5e356889d3
Merge pull request #123 from mcclure/xmlfix
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13 years ago |
mcc
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759f0a54e5
TiXmlNode::ToElement() can return NULL, for example in the case of an XML c
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13 years ago |
mcc
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f9e5bf72fb
Material manager 'reload programs' reloads programs (shaders) but not shaders (programs), meaning materials don't actually change after a reload. Fix that. Add a 'grab all resources of type' feature to ResourceManager to support this.
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14 years ago |
Ivan Safrin
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04a22925fc
Tangent generation and normal map shader support
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14 years ago |
Cameron Hart
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 years ago |
Cameron Hart
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d2fde9fc99
Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed.
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14 years ago |
unknown
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207ca4fca6
Windows port and some fixes
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14 years ago |
Ivan Safrin
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5f2a5232c4
More code cleanup
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14 years ago |
Ivan Safrin
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c9406f5051
Code cleanup and documentation.
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14 years ago |
Ivan Safrin
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7a37c48787
Code clean up and documentation
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14 years ago |
Ivan Safrin
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6c2b9d8abd
Started working on the player
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15 years ago |
Ivan Safrin
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6508f8c9a0
Added a String class, replaced std::string and wstring with the new class
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15 years ago |
Ivan Safrin
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7cc9015fd0
Initial import from old repository
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15 years ago |