Commit Verlauf

Autor SHA1 Nachricht Datum
  Ivan Safrin 893a282ef1 First step towards merging Scenes and Screens vor 12 Jahren
  Ivan Safrin 096ec070c0 Only use FP16 framebuffers if specified in material file vor 14 Jahren
  Ivan Safrin 971106bb55 Fixed texture destruction and render to texture vor 14 Jahren
  Cameron Hart aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. vor 14 Jahren
  Cameron Hart 6649ffbfdc Made a lot of Matrix4 parameters pass by const reference to reduce copying. Also made some more accessors const. vor 14 Jahren
  Ivan Safrin 6cb1164fc4 Added an importance property to lights. You can use it to make distant lights override closer ones. vor 14 Jahren
  Ivan Safrin 19cd891d7c Rewrote default shaders, fixed light sorting code, fixed UV generation for cylinder, torus primitives, material properties in material files. vor 14 Jahren
  Ivan Safrin f4baf7df63 Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support. vor 14 Jahren
  Ivan Safrin c9406f5051 Code cleanup and documentation. vor 14 Jahren
  Ivan Safrin 7a37c48787 Code clean up and documentation vor 14 Jahren
  Ivan Safrin c763d26677 Major changes all across, haven't been commiting anything, will start now vor 15 Jahren
  Ivan Safrin 7cc9015fd0 Initial import from old repository vor 15 Jahren